LCD implies a pejorative term, which I don't agree with. Looking for community feedback doesn't necessarily mean LCD.
I think pejorative is pushing it, a negative connotation, sure, but not an unwarranted one, and inevitable the wider the net you cast.
What I hear you really saying is that you prefer the play style of 3E or 4E, and are clothing that in a sense of superiority
That's a danger of this medium. We can't hear tone or get a sense of eachother beyond the text we're using to communicate, so it's easy to read things into it. I read your posts and get the impression you're an uncritical apologist, who would gush at anything WotC did. I doubt that's what's really going on, but I'm not a mind-reader, so I can't know for sure.
The idea that there's a playstyle forced or 'not supported' by 3e or 4e or classic D&D or 5e isn't something I agree with, anyway. Each version of D&D had some good things going for it, but never to such a degree that you couldn't play them in whatever 'style' you wanted - and 5e's goal was to combine the best of each prior ed, anyway. It succeeded in getting back to the DM-empowerment of classic D&D, which I like a lot (and am happily taking full advantage of as I DM), and didn't throw away all the cool stuff that 3e innovated, even if it did make both MCing and Feats optional, which I also appreciate (though it's not quite enough to get me enthused as a player). If it had somehow managed to do that and keep some of the balance and more of the player agency of 4e, that'd've been even better, of course. But it was a very tall order, and the degree of success they've managed is still impressive.
Speaking only for myself, as a lapsed gamer, I couldn't find any entry into 4e. But while 5e occasionally frightens and confuses me, I have found it to be enjoyable, and it got me playing again and teaching it to the kids. But this could just be because I am older- 1e, for example, probably was pretty intimidating to the newcomer, and I just never noticed it at the time.
That's pretty typical from what I saw of 4e at the time, and with 5e now. Long-time gamers who'd branched off from D&D and completely-new-new-to-hobby-gamers found 4e accessible, while long-time staunch D&Ders and returning AD&D veterans found it weird & un-D&D-like. 5e a lot more accessible to returning players, and still works fine for long-time players of all sorts.
In short, is it the best game for role play focused groups? Nope. Number crunchers? Nope. Home brewed? Nope. etc. BUT, is it the best RPG for all those groups combined? Possibly, it is a strong contender at the very least.
Add to that generalization (there, that's less baggage than LCD), D&D's positioning as first RPG, both literally, and in the sense of the one RPG so many gamers started with, and it's not just a contender, but the Champion.
"Inclusive" is different than "catering to every whim and play style." 5E has done a good job at being "inclusive," but it certainly hasn't "catered to every whim and play style." I do think that it didn't do as much in the modularity/complexity dial compartment as planned and advertised, though.
It's funny, because I disagree and agree with that.

Inclusiveness does mean /including/ what everybody wants, rather than excluding what a few people don't want. And, yes, via it's version of modularity (which I'd call 'variants,' because 'module' means something different to me, and implies a higher level of cross compatibility), actually does deliver a fair amount of that.
Yes, I agree, but this seems at odds with what you are saying above.
I'm just not putting as brightly positive a spin on it as you are. I'm a tad cynical, y'know. ;P
The main fallacy in what you are saying, imo, is the implication that minimalism = dumbing down. I disagree with that implication, and view 5E as a minimalist approach to D&D that actually allows for a huge degree of customization, and is very playable. But hey, there's no accounting for taste!
Not what I'm trying to convey, at all. 5e winds the clock back in a number of ways, but it's not minimalist or dumbed-down in any sense. No version of D&D ever was (other than Basic sets, of course), it's just a complex game by its very nature. The Lowest Common Denominator among our community certainly isn't 'dumb' either, this is a nerdy sub-culture, and we all at least like to think of ourselves as on the smart side.
That said, I do agree that it is a shame that we haven't seen an OGL yet. But I'm not giving up hope...yet.
Indeed, the OGL really revitalized the industry, even as it re-focused it back on D&D dominance. Maybe they figure 5e is already dominating, so they don't need it? Maybe it's lack of resources? In any case, the existing 1.0 OGL is flexible enough that a couple of 3pps have already put out "5E" compatible material. More to come, whatever WotC does, I'm guessing.