azhrei_fje
First Post
Thanks, Mark.mpauna said:For my revised beholder, you can only target an individual with 2 rays during any given turn, so if you hit everyone once you could only hit them again a second time during the readied action. I actually added the "quick spin" ability to allow the beholder a chance to react to attacks or spell casters once per round. Instead of specifying a specific trigger, the quick spin allows the beholder to determine the threat level of any particular attack/opponent, and then decide to use the antimagic cone or not.
I like your analysis of the beholder's likely tactics and I agree. It's an intelligent creature and I plan to play it that way (see below for ideas on traps). So, a few more questions for you (clarifications, really):
1. The elemental beholder's fly speed is listed as "good" so it can hover. It is your intention that it can "levitate" straight up and down, correct?
2. The critical effect for the Fire ray says that a Fortitude save negates the critical effect but the target takes normal fire damage. In the other sections you specifically listed the normal damage as "6d6" but not for Fire. I assume that you mean the same 6d6, correct?
3. I'm trying to come up with a trap that the various eye rays can trip. I'm thinking of a bucket of water on top of a door that the beholder can hit with the force ray to cause the bucket to fall. (I'll call this my indirect water element attack.

4. You mention in your "build description" that the deflection bonus would be +1/4HD, but in the following sentence you peg the touch AC at 10 and only include a deflection bonus of +1. Was that deflection bonus supposed to be +3, making the touch AC 12 instead?
5. Was it your intention for the elemental beholder to be able to shoot the eye rays in any direction and not hold to the "90-deg arc" restriction? (That was the impression I got from reading your original write-up.)
Now I'm going to load up some macro buttons in MapTool so that I can just click one to have it roll the touch attack and the damage (and include a note about the crit effect). And I need to pull out the ole' paint program and change the colors on the elemental beholder to match the theme of my campaign.
I think to add insult to injury, I may put some snipers with shortbows onto the balcony as well, probably 2-3 on either side.

And never fear, I will post a recap of the encounter at the bottom of this thread (bookmarked for safe keeping). Thanks again, Mark.