A New Power - Rebel Group OOC


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Angcuru - I'm fine without going for the Force Adept thing.

My character's name will be: Lock Randin

If we are starting at 4th level, I'll take two levels in Scoundrel and 2 in Soldier to account for being in the group with the other rebels. He'll be a human.

Would it be alright with you to say that he was captured by the Empire smuggling something maybe even a force user, and arrested - being freed by rebels and deciding to join up after seeing the execution of the force user ? I know it's not extremely original, but it does create
a tie-in with the other characters.

I should be able to finish him, and have him up by tomorrow evening.
 

I believe Angcuru is planning on starting everyone off at 3rd level. Even with an extra Expert level, my LE droid is still considered ECL 3.
 
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Not sure if this will work out for you, Angcuru, but it's only a rough draft. I don't have all the infrmation I need to sound like I know what I'm talking about, but, I was thinking of an ex-member of the Imperial intelligence gathering branch of the navy who was caught betraying information to the Rebels and later freed from prison by Rebel commandos before her execution. This could even tie into Melkor's history fairly easily, simply by putting us in the same place at the same time. I figure treasonists are put on the same level of executed as Force users.


Brought into the covert intelligence agency of the empire while still in school and groomed to be an imperial spy, Jaess Talori was on the fast track to success. By the time she was sixteen she was fully in the employ of the empire. By the time she was eighteen her superior was sending her not only to gather intelligence but to perform other services for her emperor. Sabotage, misinformation, even assassination didn't phase her- those who were harmed by her actions had called this down upon themselves. They were treasonous terrorists who needed to be quelled.

It wasn't until she was ordered to kill someone whom she'd earlier proven to have no connections to illegal activities that she questioned her orders. She caried them out, to be sure, but it opened her eyes to the evils around her. Only after becoming a murderer was she able to see both sides for what they were, and realised she was wrong.

She started altering her reports, at first only slight details, but eventually wholly fabricating large portions. She left minute details of her passage, careful always to make herself seem merely careless. She transmitted secret messages on Rebel frequences. She hesitated as she fingered the trigger. And it all caught up with her.

Her superior showed her all the evidence he'd collected on her activities. He showed her how he'd fed her bad intel, which she in turn had given over to the Alliance. He showed her how she had been used and how many people had died because of her. He congratulated her on a well played scheme. Knowing that she had comitted crimes against the empire, he offered her his silence for her continued service, feeding the alliance bad information and working for him directly, outside of the imperial chain of command.

Jaess turned herself in for treason and was sentanced to death.

As she awaited her execution, Jaess was freed by a group of rebel commandos along with other prisoners from her detention center. In alliance custody, she came forward and offered her services and information to the rebels, hoping to atone for her crimes.

I was hoping to go Scoundrel 2/ Soldier 1 on my way to Infiltrator. Still looking at a 32 point pointbuy? I was thinking:

Str: 14 +2
Dex: 15 +2
Con: 12 +1
Int: 16 +3
Wis: 10 +0
Cha: 10 +0

- Kemrain the Treasonous.
 
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Ambrus said:
I've updated my character with the changes we discussed and fleshed out its background. I also added a link to an image of Arley. Please let me know what you think.
Very cool and exceptionally thorough. Given that you had first go, if Angcuru accepts Jaess as written, I'll need to make sure that we don't have much skill overlap. I was hoping to go the Martial Arts/Melee Combat/Stealth/Covert/Tech route, but I don't want to step on anybody's motivators. It will be interesting to see where Melkor goes. Obviously piloting, but we don't have specifics yet. I'm just glad that a Scoundrel/Soldier is a flexable enough build to allow two very different characters with the same class levels.

- Kemrain the Excited.
 

Originally Posted by Kemrain
Very cool and exceptionally thorough.

Thank you. I still have to touch up Arley's picture to show its visible modifications a bit better.

Originally Posted by Kemrain
Given that you had first go, if Angcuru accepts Jaess as written, I'll need to make sure that we don't have much skill overlap. I was hoping to go the Martial Arts/Melee Combat/Stealth/Covert/Tech route, but I don't want to step on anybody's motivators. It will be interesting to see where Melkor goes. Obviously piloting, but we don't have specifics yet. I'm just glad that a Scoundrel/Soldier is a flexable enough build to allow two very different characters with the same class levels.

It'd be nice to avoid some major skill overlap. Unfortunately, most of Arley's skill points can't be changed since they're factory presets. I am planning to focus on all things Tech (Computer Use, Craft, Disable Device, Repair, Knowledge technology). As far as your melee/martial arts/stealth/covert approach, I don't forsee any major conflicts. Although Arley will be able to contribute somewhat in combat, I don't plan to focus on it much and Arley's approach to stealth is to use people's assumptions about droids to simply appear like part of a place's furnishings. As for piloting, Arley does have the feat and skills necessary to pilot a space transport pretty well though if one of you guys wants to focus of spacefighters/dogfighting or something else that'd be good. We could also use someone with some good social/diplomatic/sense motive/bluff skills to serve as the party's face. I'm curious to see what Melkor comes up with. :)
 

It all looks good to me. One point that needs verification though.

Kemrain - If Jaess's C.O. had discovered her treason and had her sentenced to death, then it is a given that her identity is stored in lots of Imperial databanks with a big red TRAITOR stamp on it at a slight angle because it's cooler that way. I think she and/or the Rebellion would have done something to rectify this before sending her on a covert Op deep into Imperial territory. Could you come up with something for this? Otherwise she runs and increased risk of discovery for herself, and by proxy the rest of the team.

As for the skills, a little redundency is always a good thing. If you have one char who's the only one with ranks in a certain skill and they get incapacitated, and a need for that skill comes up, then you're more or less screwed.

Example : Arley is slicing a computer to open a blast door that is all that keeps the group from escaping say... a thousand stormtroopers. Arley has a critical failure and gets short-circuited. No one else has ranks in repair/computer use. Oh noes! :eek:
 

Angcuru said:
Arley has a critical failure and gets short-circuited. No one else has ranks in repair/computer use. Oh noes! :eek:

I hope you're only exagerating about the "critical failure" to prove your point. :confused:

Besides, Computer Use (oddly) can be attempted untrained, and usually you can't throw a rock in a Star Wars game without hitting a PC with ranks in Computer Use. :cool:
 
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Here's my character:

Lock Randin
Scoundrel 2 / Soldier 1
XP: 3001
Human
Male, Age 28
Brown Hair, Hazel Eyes
1.8 Meters Tall, 115 KG.

Speed: 10M

STR: 12 (+1)
DEX: 16 (+3)
CON: 12 (+1)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 14 (+2)

Vitality: 19
Wounds: 12
Defense: 16 (Base +3, DEX +3)
Initiative: +7 (DEX +3, Improved +4)
Force Points: 1 (Not sure about this)


FORTITUDE: +3 (Base +2, CON +1)
REFLEX: +6 (Base +3, DEX +3)
WILL: +0 (Base +0, WIS +0)

Skills:
Appraise +4, Astrogate +8, Balance +3, Bluff +8, Climb -1, Computer Use +8, Demolitions +4, Diplomacy +2, Disable Device +4, Disguise +2, Entertain +2, Escape Artist +3, Forgery +2, Gamble +2, Gather Information +6, Hide +3, Intimidate +4, Jump -1, Listen +2, Move Silently +3, Pilot +9, Repair +8, Ride +3, Search +4, Sense Motive +0, Sleight of Hand +3, Spot +2, Survival +0, Swim +1, Treat Injury +4, Tumble +3

Feats:
Armor Proficiency: Light, Improved Initiative, Starship Operation: Space Transport, Weapon Focus: Heavy Blaster Pistol, Weapon Group Proficiency: Blaster Rifles, Weapon Group Proficiency: Blaster Pistols, Weapon Group Proficiency: Heavy Weapons, Weapon Group Proficiency: Simple Weapons, Weapon Group Proficiency: Vibro Weapons

Languages: Speak/Read/Write: Basic

Equipment:
Heavy Blaster Pistol
Fragmentation Grenade
Padded Flight Suit
Commlink
Glow Rod
Medpac
Extra Power Pack (x2)
Total weight carried: 9 KG

Heavy Blaster Pistol (Attack Bonus: +6 weapon focus, Damage: 3D8, Crit: 20, Range: 8m, Type: Energy, Size: Medium, Notes: Weapon Focus +1, Power Pack: 50 Shots)

Padded Flight Suit (Type: Light, Max DEX: +4, Check Penalty" -2, DR: 2, Size: Medium)

Credits: 590
 
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Ambrus said:
I hope you're only exagerating about the "critical failure" to prove your point. :confused:

Besides, Computer Use (oddly) can be attempted untrained, and usually you can't throw a rock in a Star Wars game without hitting a PC with ranks in Computer Use. :cool:
Well, yeah. But them paranoid Imps like their safeguards. ZAP!
 

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