A New Power - Rebel Group OOC

Angcuru

First Post
Feats -
If there's a feat you want to use in a D&D book, I'll allow it if it's mechanically acceptable, pending my approval.

Combat -

Aimed Shots (Ranged) - You can spend a number of rounds up to your dex bonus aiming, and add the number of rounds spent aiming to your attack roll. EX - Kia has a +3 Dex bonus. She may spend up to three rounds aiming and recieve a +3 to her attack roll immeditaly after the last round spent aiming. The target must remain within the attacker's field of vision for this duration, otherwise the time spent aiming is wasted.

Accuracy to Damage - To give the game a more realistic feel and make precise characters just as dangerous as strong ones, I'm going to count any extra points to hit as damage based on accuracy. EX - Kia shoots Jabba the Hutt in the face. His AC is 15, and her attack roll total is 18. Kia deals Jabba damage as her damage roll, +3 for her extra accuracy. This total bonus cannot exceed the attacker's base attack bonus. Since Kia has BAB +1 at the time of her attack, the +3 damage is reduced to +1.

Firing Ship Weapons - Attack bonus = Weapons Firing Control System Bonus + Character's Ranged Attack Bonus.

Lightsaber Deflect (Attack) - The core rulebook shows that to redirect an attack, it must miss the Jedi by 5 or less, and any attack that hits or misses by 6 or more cannot be redirected. In my opinion, this doesn't make much sense. If the Jedi is capable of defending herself against the attack, she should be able to deflect it to a certain degree. If a Jedi has a high enough defense and a number of attacks miss her by 6 or more, she should not be penalized due to her own ability. Changes are made as thus:

A critical miss on the part of the attacker cannot be redirected, since by it's nature it does not go anywhere near the target.

An attack that misses the Jedi by 5 or less cannot be redirected, since the attack is close enough that the Jedi has to expend a degree of effort to avoid being hit, and cannot concentrate on making a redirection attack.

An attack that misses the Jedi by 6 or more can be redirected, since the attack can be blocked with ease, thus allowing the Jedi to concentrate on making a redirection attack. Jedi cannot deflect any more attacks than 1/2 their level rounded up, as standard.
 
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Angcuru

First Post
Ah yes, I must have been mistakenly looking at a different set of stats for that one.

All of that seems fine to me. I would picture your droid as being specifically designed and further modified for the role the Rebellion has in store for the team. Go ahead and go with the manufacturer's rules.

For the missing feat, I would probably go with Skill Emphasis : Technology, as your role in the party is the going to be the specialist in this area.

As for ranged weapons, I would go with a built in Stun Blaster of some kind, as your droid by design is the brains, not the brawn.

As for languages, I would recommend Duros, Rodian, Bothese, and Mon Calamari simply because they are commonly used throughout the Galaxy.
 

Ambrus

Explorer
I would picture your droid as being specifically designed and further modified for the role the Rebellion has in store for the team.

I'm thinking of an older model that has had some on-the-job experience during it's operational lifetime. I figure that at some recent point the LE has fallen into the hands of the rebels and, as they often do, they have to make due with what they have on hand. The history and particular modifications of this particular LE unit happen to meet their imediate needs (I have a background in mind involving working for a smuggler). Any other special programming it might need can be done by the LE droid to itself and be changed at a moment's notice "in the field". It's this LE's skill at reprogramming itself that makes it an ideal choice because of the versitility it brings to the mission.

For the missing feat, I would probably go with Skill Emphasis : Technology, as your role in the party is the going to be the specialist in this area.

Keep in mind that this missing feat isn't something the rebels could program to suit their needs, it's a factory preset feat. I figure that, being a repair droid, the gearhead feat better represents what the droid's designers had in mind when they built it.

As for ranged weapons, I would go with a built in Stun Blaster of some kind, as your droid by design is the brains, not the brawn.

What about other accessories/equipment? Do I get any additional funds as a third level character with which to buy upgrades and additional equipment for my character?
 

Angcuru

First Post
That all sounds fine. Go with standard character wealth for level 3. (I'd tell you the specific amount, but I can never find the table when I need it.)
 



Ambrus

Explorer
I've updated my character with the changes we discussed and fleshed out its background. I also added a link to an image of Arley. Please let me know what you think.
 
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Melkor

Explorer
Just an FYI - I'm going to be gone all evening tonight, and have work all day tomorrow, so it will probably be tomorrow night before I can create and post my character.
 

Kemrain

First Post
If you're still looking for a player, I'd like to volunteer. This would make 3 replies on my part, and I don't want to be annoying, but I thought I'd missed my chance and I don't want to be left behind.

I'm more than willing to pass by a Force user, as I've had my eyes on the Infiltrator PrC for some time now. It seems a decent fit for a covert rebel ops team, even if at 3rd level I wouldn't beable to qualify yet. I have the revised corebook and some splatbooks, but I'm not sure where they are at the moment, so I'll have to search when I get home. I'll definately be looking at a human.

- Kemrain the Coming On a Little Strong?
 
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