airwalkrr
Adventurer
I was toying around with the rules today and wondering what I could do to make Toughness more attractive. What I came up with was quite simple and rather ingenious, if I do say so myself. Of course, it is only useful for those who roll hit points, but since that is the default rule, I imagine it could find use at many tables.
TOUGHNESS [GENERAL]
Benefit: Whenever you roll hit points for a new level of experience, you may reroll any roll of 1.
Special: A character may gain this feat multiple times. Its effects stack. Each time a character takes this feat, the value at which hit points may be rerolled increases by 1. This feat does not allow a character to reroll hit points for levels already earned.
What do you think? A wizard who takes this feat three times will always receive maximum hit points (not too unbalancing IMHO) while a fighter would have to take it nine times to always get maximum. At any rate, it is now useful for virtually all classes and helps eliminate some randomness, which always favors the players. If it is too powerful, perhaps the special section could be reworded to read, "Each time a character takes this feat, the value at which hit points may be rerolled increases by 1, to a maximum of half your hit die."
TOUGHNESS [GENERAL]
Benefit: Whenever you roll hit points for a new level of experience, you may reroll any roll of 1.
Special: A character may gain this feat multiple times. Its effects stack. Each time a character takes this feat, the value at which hit points may be rerolled increases by 1. This feat does not allow a character to reroll hit points for levels already earned.
What do you think? A wizard who takes this feat three times will always receive maximum hit points (not too unbalancing IMHO) while a fighter would have to take it nine times to always get maximum. At any rate, it is now useful for virtually all classes and helps eliminate some randomness, which always favors the players. If it is too powerful, perhaps the special section could be reworded to read, "Each time a character takes this feat, the value at which hit points may be rerolled increases by 1, to a maximum of half your hit die."