(A/O)D&D Dream Team

rounser

First Post
If you were to plunder resources for an AD&D 1E, AD&D 2E, Labyrinth Lord, C&C, OSRIC, BFRPG, BECMI, Hackmaster, OD&D or other pre-3E D&D material compatible game, what would your resources of choice consist of?

Mine would look something like this:

MAGIC ITEMS
Encyclopedia Magica Vol 1-4
Hackmaster Game Master's Guide

MONSTERS
Monstrous Manual
Monstrous Compendium Annuals 1-4
Monster Manual (1E)
Monster Manual 2 (1E)
Fiend Folio (1E)
Creature Catalog
Hacklopedia of Beasts Vol 1-8

SETTING
Volo's Guides Vol 1-8 (These aren't just useful for FR games, IMO.)
Thunder Rift

ADVENTURES
Dungeon Magazine issues 1-150 (3E material is easier to convert backwards than 1E forwards, IMO.)
 
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Core Rules
BECMI (though in practice only the Basic- Companion sets) – preferential to the Rules Cyclopedia but that's just a matter of personal taste.

Supplments
The supplements for OD&D (Blackmoor, Greyhawk, Eldritch Wizardry, Gods Demigods & Heroes)
Dragon 1 – 100 or so.
Fiend Folio
1e DMG
1e Player's Handbook

Adventures
(Likely to kitbash and not run straight)
Secret of Bone Hill
Keep on the Borderlands
Isle of Dread
Castle Amber
Hidden Shrine of Tamoachan
White Plume Mountain
Shrine of the Kuo-Toa (by itself)
 
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OD&D, TSR
Dungeons & Dragons
Chainmail
Supplement I: Greyhawk
Supplement II: Blackmoor
Supplement III: Eldritch Wizardry
Supplement IV: Gods, Demigods & Heroes
Swords & Spells
Monster & Treasure Assortment: Levels 1-3
Monster & Treasure Assortment: Levels 4-6
Monster & Treasure Assortment: Levels 7-9
Dungeon Geomorphs set 1: Basic Dungeons
Dungeon Geomorphs set 2: Caves & Caverns
Dungeon Geomorphs set 3: Lower Dungeons
Outdoor Geomorphs set 1: Walled City
Best of The Dragon, vol. I

OD&D-compatible, Judges Guild
City State of the Invincible Overlord
Tegel Manor
First Fantasy Campaign
Wilderlands of High Fantasy
Ready Ref Sheets
Caverns of Thracia
The Dungeoneer Compendium
The Book of Treasure Maps
Unknown Gods

OD&D-compatlble, misc.
All the World's Monsters vol. 1-3 (Chaosium, Inc.)
The Arduin Grimoire (Grimoire Games)
The Lost Caverns of Tsojconth (Metro Detroit Gamers)
Booty and the Beasts (Fantasy Art Enterprises)
Geomorphic Mini Dungeon Modules (Fantasy Art Enterprises)
Cities (Midkemia Press)
The Original Bottle City (Pied Piper Publishing)

Classic D&D, TSR
Basic Set (J. Eric Holmes edit)
Expert Set (David Cook & Steve Marsh edit)
Companion Set
Rules Cyclopedia
B1: In Search of the Unknown
B2: The Keep on the Borderlands
B3: Palace of the Silver Princess (orange version)
B4: The Lost City
B5: Horror on the Hill
B10: Night's Dark Terror
CM1: Test of the Warlords
DA1: Adventures in Blackmoor
DA2: Temple of the Frog
DA3: City of the Gods
X1: isle of Dread
X2: Castle Amber
X4: Master of the Desert Nomads
X5: Temple of Death

AD&D, TSR
Monster Manual
Players Handbook
Dungeon Masters Guide
Deities & Demigods
Fiend Folio
Monster Manual II
Unearthed Arcana
The World of Greyhawk
The Rogues Gallery
Dragon Magazine Compendium, Issues 1-250
A1:Slave Pits of the Undercity
A2: Secret of the Slavers Stockade
A3: Assault on the Aerie of the Slave Lords
A4: In the Dungeons of the Slave Lords
C2: Ghost Tower of Inverness
D1: Descent into the Depths of the Earth
D2: Shrine of the Kuo-Toa
D3: Vault of the Drow
EX1: Dungeonland
EX2: Land Beyond the Magic Mirror
G1: Steading of the Hill Giant Chief
G2: Glacial Rift of the Frost Giant Jarl
G3: Hall of the Fire Giant King
I1: Dwellers in the Forbidden City
N4: Treasure Hunt
S1: Tomb of Horrors
S2: White Plume Mountain
S3: Expedition to the Barrier Peaks
S4: The Lost Caverns of Tsojcanth
T1: The Village of Hommlett
T1-4: Temple of Elemental Evil
UK2: The Sentinel
UK3: The Gauntlet
UK4: When a Star Falls
UK6: All That Glitters...
UK7: Dark Clouds Gather
WG4: Forgotten Temple of Tharizdun
WG5: Mordenkainen's Fantastic Adventure
WG6: isle of the Ape

AD&D-compatible, misc.
Dark Tower (Judges Guild)
Citybook I (Flying Buffalo, Inc.)
Citybook II (Flying Buffalo, Inc.)
Citybook III (Flying Buffalo, Inc.)
Grimtooth's Traps (Flying Buffalo, Inc.)
Prisoners of the Maze (Creations Unlimited)
Garden of the Plantmaster (Creations Unlimited)
The Abduction of Good King Despot (New Infinities)
Monsters of Myth (The First Edition Society)
OSRIC v2.0 (The First Edition Society)
Classic Dungeon Desinger's Netbook #4: Old School Encounters Reference (Kellri)

Dangerous Journeys, GDW
Mythus
Mythus Magick
Epic of AErth
Necropolis: The Land of AEgypt
Mythus Beatoary: AErth Animalia
 

I'm sorry to thread hijack, but I figure if anyone knows the answer to this question it's T. Foster, and I was hoping he'd pop back in here.

Question: There was an old module (I think it was a Role Aids module?) that was the first, as far as I know, to depict a dungeon in isometric fashion. There were little dead bodies in various rooms, and I think the dungeon itself was a cube (not sure, however). I'm thinking probably...mid 80s. I wish I had more info - that's all I can remember (other than the fact I really, really liked the module).

Um...to answer the thread though:

1E PHB, DMG (I could read these leisurely 42 times over)
1E MM2
Dungeon Survival Guide, Outdoor Survival Guide
Tsojcanth
The Lost City (B4?)
 

Question: There was an old module (I think it was a Role Aids module?) that was the first, as far as I know, to depict a dungeon in isometric fashion. There were little dead bodies in various rooms, and I think the dungeon itself was a cube (not sure, however). I'm thinking probably...mid 80s. I wish I had more info - that's all I can remember (other than the fact I really, really liked the module).

Question of Gravity. One of the cooler adventures from that period, though the stated "plot" fell kind of flat for me.
 

Glad someone else knew the answer because I didn't. The Role Aids stuff is a weak spot in my D&D-knowledge -- I never owned any of them BITD, and while I did pick up a bunch of their stuff a couple years back (when Mayfair Games had a massive liquidation sale and were selling packs of modules and sourcebooks for around $1-2 apiece) I wasn't really impressed by the few that I read, which sapped my inspiration to either read the rest of them or pick up the ones I'm missing.

Speaking of which, if anybody has any recommendations for the "best of the best" Role Aids products, please share -- I've likely got them sitting in my closet, piled up with a bunch of other junk, unread.
 

Speaking of which, if anybody has any recommendations for the "best of the best" Role Aids products, please share -- I've likely got them sitting in my closet, piled up with a bunch of other junk, unread.


A lot of the Mayfair/Role Aids stuff always struck me as adhering to the same or similar design philosophy of a lot of the Judges Guild stuff....just with higher production values. Some of it was maybe a touch too silly for my taste (or would be now). In any case I can recall a few that got solid use and fond memories.
Wizards - a larger softcover detailing various wizards of legend and literature, often with the author (in the case of lit characters) writing up a little piece for them....and then an adventure to use all of the relevant stuffs in.
Clockwork Mage - their adventures were more miss than hit IMO but this one struck gold
Giants (they had a whole line of monster books, very similar to the Slayer's Guide to books of recent years) I recall this one as being very interesting.
I'll post more should it come to me.
 

Question of Gravity. One of the cooler adventures from that period, though the stated "plot" fell kind of flat for me.

And you, sir, have re-established my faith in the internet and message forums in particular. Thank you! I would have spent weeks trying to figure that out.

T.Foster: I'm not sure it's even a "good" adventure; I just remember it fondly from childhood as it was the first time I jumped off the TSR line of products to try something different.

WP
 

City State of the Invincible Overlord. Still one of the best cities ever done for D&D.

The Role-aids series of monster expansion books.
White Dwarf magazine. One of the most imaginative exercises in design I've ever seen.

Arduin Grimoire. Silly, yes. Also amazingly good brain fodder; just reading the pure fannish enthusiasm dripping off the pages made you feel you could run a game for 10 people for 10 hours a day, for years. Same with the various Tunnels and Trolls material; easily adaptable

Lankhmar
Chaosium's Thieves World boxed set
The Free City of Haven. A good setting derived from a company that had been doing theif-oriented adventures for a while. While the modules featured tidbits, this was also a D&D clone game system that added some better theif abilities, ways of doing skills, etc. Sadly, it was never completed.

Citybook series. A more mature product from the Tunnels and Trolls people that adds some very nice background mythology and not a bad quick and dirty means of detailing NPCs.



The Lone Wolf books are good inspiration, including the cool art/sourcebook I have that describes the Kai lords, the monsters, etc.
 

And you, sir, have re-established my faith in the internet and message forums in particular. Thank you! I would have spent weeks trying to figure that out.

Right place right time is all - though (not to make a big deal out of it) technically it's ma'am. Don't worry, I get it a lot with a gender ambiguous nickname.
And I understand about the spending weeks bit - I recently spent about a fortnight trying to find which specifc issue of White Dwarf contained a single column...all without a single copy of the magazine to stimulate the brain. :)
 

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