A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

Kaedyn Thorngood, Human Male Fighter

OOC: On the map, what are the brown squares?

Kaedyn takes in the scene, "Crazy loons blasting each other, you guys sure we need to be involved in this?" But he is resigned to the inevitable, despite his grousing, and grips his javelin tightly ready to chuck the thing at the hellish creature in front of him.

[sblock=Actions]Initiative (1d20+5=17)
Start:

Standard Action:
Move Action:
Minor Action:
End: [/sblock][sblock=Mini Stats]HP: 57/57 Bloodied 28; Healing Surges 14HP, 12/day
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5

Weapons in Hand: Shield & Javelin[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood
 

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Rodric the Bright

"I know that the undead are enemies, but are the others allies?" Rodric asks, ready for everything.

[sblock=OOC]


[sblock=Mini-Sheet]Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:


[/sblock][/sblock]
 
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The heroes surprise the combatants, and a handful of them ready to make the first move!

[sblock=FINAL BATTLE!]

I still need Cliff and Asterion HP and defenses


MAP

Map notes:
-Brown squares are ruined furniture. An athletic 20 can get you through them, they provide cover.
-Anyone moving ahead of row 7 may roll a perception check.
-You can move through the squares occupied by your allies as if they were empty, as long as you end your move on an empty square
-Chamber to the right is not empty, it's content will be revealed as soon as someone opens the door.

Code:
[B]Chizz, Binwin, Anguish and Kaedyn act first.
[/B]
Character   	  Contition/HP

Chizzz
Binwin
Anguish
Kaedyn

Lich1
Lich2
Lich King
Mage1
Mage2
Mage Leader

   		
Cliff	  		     	       
Roderic 	              
Asterion
Taran
[/sblock]
 


Anguish hesitates for a brief moment, unwilling to make the first move and thus draw too much attention to himself in his wounded state.
OOC: Delay until at least one or two others have acted, but will still act before the liches.
 

Kaedyn Thorngood, Human Male Fighter

Kaedyn move forward to his right and takes cover behind some broken furniture. "Well, the hellspawn are definitely not on our side."

He flings the javelin not really expecting it to hit the creature and draws out another.

[sblock=Actions]Start: N/a
Move Action: Move to U-10, updated map
Standard Action: Ranged basic attack on LK; Javelin (1d20+5=17, 1d6+6=9)

Minor Action: Draw another Javelin
End: n/a[/sblock][sblock=Mini Stats]HP: 57/57 Bloodied 28; Healing Surges 14HP, 12/day
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5

Weapons in Hand: Shield & Javelin[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood
 

Chizz is a backstabber by preference; he decides to fight from a distance until he can enter without being the center of attention. He aims carefully at the closest skeletal caster and fires at just the right moment to disrupt the monster's aim. Encouraged by his success, he tries a similar shot against the skeletal leader.


FREE (fast hands) stow Katar
MINOR ready bow
MINOR quarry lich in N3
STANDARD twin strike: 1st shot at quarry, 2nd shot at quarry if 1st shot missed, or at lich king (no cover) if 1st shot hit.

Targets that are hit are -2 to attack with ranged or area attacks til end of my next turn (duelist's longbow)
 
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[SBLOCK=OOC] I don't remember my stats after last combat...

HP 51; Bloodied 25; Surge Value 12; Healing Surges 11
AC 23; Fort 18, Ref 16, Will 17[/SBLOCK]
 


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