Ciao!I gave you my friendly advice, Max, and I was genuine in giving it to you. You are free to ignore it or call what I said "deflection." If you choose not to heed it, then that's your call. Feel free to continue your argument and see where that gets you. Goodbye.
People use "homebrew" the same way they use "homemade." You wouldn't call a McDonald's hamburger "homemade" just because the McDonald brothers made the first McDonald's hamburger in their kitchen 70 years ago, would you?A setting can add or remove anything from the base game as it needs. It is in that sense that I consider an official setting as homebrew.
Yes, but a hamburger is a hamburger. If the default is a cheesburger, then it doesn't matter if both McDonalds and I have removed the cheese, they are both functionally the same.People use "homebrew" the same way they use "homemade." You wouldn't call a McDonald's hamburger "homemade" just because the McDonald brothers made the first McDonald's hamburger in their kitchen 70 years ago, would you?
Especially since I used to use the term house rule for when rules were changed from default for a setting, but I got told by "people" here that "people" don't use the term house rule that way, that it was really homebrew. Now when I'm using the term homebrew the way that "people" told me it should be used, "people" are telling me that "people" don't use the term homebrew that way.Especially if you bought the BigMac sauce that is sold... Both burgers will be the same. Just as if I bought Wildemount (which I did) and decided to remove the new dragonborn races the Wildemount of Matt Mercer would become the Wildemount of Helldritch. If calling an Offical Setting homebrew is so distasteful to some, at least they should acknowledge that a setting is or can be very different than the base game. A setting will change such and such rules in a way that what applies to the base game might not be true anymore. Just as the use of undead in the base game is evil, it might not be in an other setting where the base undead are not necessarily evil. Official or not, homebrew or not, a setting can change a lot about what the base assumes.
This is why I prefer to refer to the core rule books. This is the common reference by which we can all have common grounds to discuss about the rules.
People are not always ready to accept the idea(s) of others. My view on necromancy might not be what they want, but it is what is. From the beginning I said I see nothing wrong as necromancer being "homebrewed" into accpetability but that it is not the base game. Some reacted by just stretching words and references to say that the base games did find animating the dead ok by the core rules (which it is not, obviously). But for their games, it is quite fine. It is their game after all. I do understand their position, I do play Diablo and the necromancer is one of my favourite character. As much as I would like the base game to assume that a Diablo style necromancer being good, it is not so. But I see nothing wrong in homebrewing it into acceptability. But it would be just that, homebrew (or a specific wizard's setting).Especially since I used to use the term house rule for when rules were changed from default for a setting, but I got told by "people" here that "people" don't use the term house rule that way, that it was really homebrew. Now when I'm using the term homebrew the way that "people" told me it should be used, "people" are telling me that "people" don't use the term homebrew that way.
I'm beginning to think that "people" don't know what they are talking about.
I'm beginning to think that "people" don't know what they are talking about.
The claim is that the stat block shows evil, so the ones encountered are evil by default. Unless you want to argue that orc infants have a 16 strength, the stat block is for adults.
Same way you can add a bunch of neutral ingredients to a recipe and produce something poisonously vile without intending to.
With constructs, if you can program an alignment into them it can be anything. With undead, it's always going to end up Evil no matter what you do - just the nature of the beast.
People are not always ready to accept the idea(s) of others. My view on necromancy might not be what they want, but it is what is. From the beginning I said I see nothing wrong as necromancer being "homebrewed" into accpetability but that it is not the base game. Some reacted by just stretching words and references to say that the base games did find animating the dead ok by the core rules (which it is not, obviously). But for their games, it is quite fine. It is their game after all. I do understand their position, I do play Diablo and the necromancer is one of my favourite character. As much as I would like the base game to assume that a Diablo style necromancer being good, it is not so. But I see nothing wrong in homebrewing it into acceptability. But it would be just that, homebrew (or a specific wizard's setting).
Especially if you bought the BigMac sauce that is sold... Both burgers will be the same. Just as if I bought Wildemount (which I did) and decided to remove the new dragonborn races the Wildemount of Matt Mercer would become the Wildemount of Helldritch. If calling an Offical Setting homebrew is so distasteful to some, at least they should acknowledge that a setting is or can be very different than the base game. A setting will change such and such rules in a way that what applies to the base game might not be true anymore. Just as the use of undead in the base game is evil, it might not be in an other setting where the base undead are not necessarily evil. Official or not, homebrew or not, a setting can change a lot about what the base assumes.
This is why I prefer to refer to the core rule books. This is the common reference by which we can all have common grounds to discuss about the rules.
So tell me. What is the functional difference between, "Wizards creates a setting with changes to the rules default" and "I create a setting with changes to the rules default."?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.