The claim is that the stat block shows evil, so the ones encountered are evil by default. Unless you want to argue that orc infants have a 16 strength, the stat block is for adults.
So, we are supposed to look at the statblock as applying only to the orcs encountered.
Therefore the Statblock only applies to Orcs encountered in Raiding groups, it does not apply to any other orc. Correct?
In that case, why must we assume that the Zombie and Skeleton statblocks apply to all of those undead? Not just the ones encountered as enemies?
If the statblock does not apply to all orcs, only the orcs likely to be encountered as warriors, why is the flip side that it must apply to all zombies or skeletons?
All of this assuming the DM doesn't choose to change it of course, because we keep repeating that point but it makes the rest of the discussion a little difficult to follow since I have to keep stopping and adding that exception after every line.
Same way you can add a bunch of neutral ingredients to a recipe and produce something poisonously vile without intending to.
With constructs, if you can program an alignment into them it can be anything. With undead, it's always going to end up Evil no matter what you do - just the nature of the beast.
But, this isn't always true. Even in the 5e Monster Manual, we have undead that are not evil. Ghosts.
So nothing about the state of undead itself makes it a requirement to be evil. Even before going back to the list of good undead from the various sources.
People are not always ready to accept the idea(s) of others. My view on necromancy might not be what they want, but it is what is. From the beginning I said I see nothing wrong as necromancer being "homebrewed" into accpetability but that it is not the base game. Some reacted by just stretching words and references to say that the base games did find animating the dead ok by the core rules (which it is not, obviously). But for their games, it is quite fine. It is their game after all. I do understand their position, I do play Diablo and the necromancer is one of my favourite character. As much as I would like the base game to assume that a Diablo style necromancer being good, it is not so. But I see nothing wrong in homebrewing it into acceptability. But it would be just that, homebrew (or a specific wizard's setting).
You know, I'm not going to get offended if you use my name.
I also don't care what you do with undead or necromancers in your game, I have said that repeatedly. However, I see enough RAW to challenge that your assumptions of what is RAW is absolutely correct. It seems to be that RAW is much more lenient, barring a single sentence that almost seems out of place considering the rest of the game.
I mean, under Deception you didn't get "Lying is wrong and only Evil people do so frequently" or under Sleight of Hand "Stealing is against the law and only Evil people do so frequently". Enchantment spells literally steal people's free will, and no note about "And only Evil people do so frequently"
We could go down a rather substantial list, how about stealing people's souls with Soul Jar? Using Dream to give people Nightmares until they die? Using Poison to kill people?
Why is it that only Animate Dead is called out this way? Especially when the evidence within the spell itself, is lacking on that explanation. Only the Monster Manual statblock gives any indication, and every time I bring up Orcs or a different monster, that statblock seems to cover a smaller and smaller portion of the population. But it always should cover all of the undead? Even when it doesn't match what the spell actually says?