keterys
First Post
Looking at some basic math for a moment - I typically aim for, in a mild vacuum of player abilities - each monster to deal about 2 surges worth of damage on average. So, yes, that monster who didn't get a chance to act cause he got focused in the first round did 0, but hopefully that very last guy makes up the difference. Then I'm okay with player abilities picking up some steam to bring that down to maybe 1 each...
So, looking at that paladin, that means the monsters need to be able to do at least 300 damage (5 surges at 60 per) and should be closer to 5-600 expected (ie, before some cool daily is pulled out, cause it's epic, the party has 30 cool dailies, they're _always_ pulled out) at the starting gate. Some of the recent monsters are good for this. The old ones, not so much, and if the party has lots of resistances and temp regeneration the bar may need to be stepped up. It does sound like the fighter is reasonably on par with the paladin (in a different way), so I'd lean towards thinking the threats should be bumped up if it's not just one person who is far more optimal than the party.
Can you say what the critters have been on some example fights?
So, looking at that paladin, that means the monsters need to be able to do at least 300 damage (5 surges at 60 per) and should be closer to 5-600 expected (ie, before some cool daily is pulled out, cause it's epic, the party has 30 cool dailies, they're _always_ pulled out) at the starting gate. Some of the recent monsters are good for this. The old ones, not so much, and if the party has lots of resistances and temp regeneration the bar may need to be stepped up. It does sound like the fighter is reasonably on par with the paladin (in a different way), so I'd lean towards thinking the threats should be bumped up if it's not just one person who is far more optimal than the party.
Can you say what the critters have been on some example fights?
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