Heh. C'mon, You think the pally or the rest of the party don't have countermeasures for those all-too-common effects? If push comes to shove and he actually has to wait until the end of his turn to make a save, he'll just sustain the power while the rest of the party camps around him.Daze takes care of that in a hurry. Either that or imobilize.
This has already been covered to great extent. After all, if "pile on the pally" was working, there wouldn't be a thread on the topic. Instead, "pile on the pally" just means spending a round missing half the time, maybe doing just enough damage that after laying on hands or the cleric's healing word that he only gets single-digit THP out of the deal.... or just spending a round beating the Paladin into the floor.
There are awesome powers that makes a battle awesome, and then there are awesome that makes a battle lame. Powers that neutralize risk and (potentially) hang around forever kinda fall into the latter.It's also a level 25 Daily. It's supposed to be awesome.
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