I wouldn't call forcing a woman who begged for mercy to serve the side of righteousness harboring and sheltering.Ravlek said:A paladin who gives shelter/harbors a known 'felon' isn't acting honorably. There is always two sides to every coin.![]()
Vonlok The Bold said:I wouldn't call forcing a woman who begged for mercy to serve the side of righteousness harboring and sheltering.
I also wouldn't call that associating really. Especially if we look at the definition that says to associate means to join as a partner, ally or friend. The priestus is doing none of that. Instead she is being forced to join as terms of her clemency.
I don't think it is as if the Paladin will all of a sudden give the priestess a say in what course the group should take, or a share of the treasure which one would do to an ally, partner, or friend.
Rather the Paladin is punishing an evil character by making the priestess serve good and righteousness. The paladin may be hoping it rehabilitates the character as well.
I wouldn't call it an association to say follow these rules or you die. It is closer to the paladin imprisoning the priestess. It may be a mistake because once her spells are replentished all hell might bust loose. But I wouldn't call it an association that goes against the Paladin's code.
Ogrork the Mighty said:I think it could be an interesting campaign development for the priestess to lose her powers from Orcus and subsequently turn towards good.
I consider true devotee toOrcus a paradox in terms.Nightfall said:Uhm no. If you're a TRUE devotee to Orcus, you should have TRIED to kill the paladin. At least then you might be able to work your way back up the infernal ranks.
Nightfall said:Uhm no. If you're a TRUE devotee to Orcus, you should have TRIED to kill the paladin. At least then you might be able to work your way back up the infernal ranks.
Now all she's got left is a very slow and painful death. Believe me Orcus doesn't forgive or forget ANY slight.
sword-dancer said:I consider true devotee toOrcus a paradox in terms.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.