Tewligan said:
What?! No, it's NOT bad luck - if you have an NPC do a coup de grace on a character, what the hell do you expect to happen? That's like if I punch someone in the face, and am then saddened and surprised by all the blood. There's PLENTY the DM can do in that situation - taking the held character as a prisoner, leaving them bleeding and unconscious but not finished off, having the grimlock turn his attention to other still-dangerous characters, etc. How is choosing to take an action that is specifically designed to kill - not damage, but kill - bad luck when the character does, in fact, die?
mhensley said:
True, the dm could have just had him tied up while held. On the other hand, the pc did fail a couple of will saves and a fort save to end up dead. That's kinda unlucky.
Actually you are both right.
I am sure that no one else has made this mistake before

, but in the heat of the encounter, I made an NPC perform an action that made sense for the NPC, but as a DM, I didn't think through the possible repercussions. It was one of those crazy, high-intensity encounter things -- at 2am with everyone wacked on caffeine and junk food (and habanero, texas-style chili).
I have talked it through with the Player and gave him a choice. I usually give each player one mulligan at character creation that they get to use to do things like swap out a feat that they got at early levels that doesn't fit with the direction of the player, or maybe change a spell on a spell list, or something like that.
Since I made a mistake during the encounter with the way action points work, I let him use his mulligan on the PC death. He's badly jacked up, and the head wound from the morningstar will give him headaches and nasty visions for a while (giving me a new plot device), and he can still play his character. And he'll likely take a Warblade level at 5th and go up in Warblade for a while.
I appreciate all the comments, both as constructive criticism about my DMing and the way encounters and death should be handled in general. I will have the "death talk" with the players in the next session. I might not use a fate system to bail out PC deaths, but I might use the new 4e death/dying rules. Who knows.... I will think on it and see.
One good thing, the player was happy to still play his PC, he felt attached to him and his role in the campaign arc. I guess, in itself, is a DMing win.
