Blue
Ravenous Bugblatter Beast of Traal
Fenes said:Or you can ask your players if they want the level loss. There's no reason to keep something if it does not add to the game.
I think you said something important. You can ask the playerS. If none of them want the level loss, it adds nothing. However, taking away the level loss from the character that died reduces the victory for all the others. "I was brilliant and managed to survive. He played poorly and died. Yet there's no difference between us?"
Death is more then just one PC.
Now, one system I've played had a "death meter" when people died (no resurrection), and a wimpy death (PC deserved it, etc) was the most XP lost, a normal death normal XP loss, a heroic death had no XP loss, and a fantastic death (martyr, etc) was not only no XP loss, but a bonus on stats for the next character. Made characters less risk adverse and addressed the issue. But just removing any consequence of death only works if all of the players and the DM are on the same page about it.
Cheers,
=Blue(23)