rgard
Adventurer
Tewligan said:Sir, I like the cut of your jib.

Tewligan said:Sir, I like the cut of your jib.
sjmiller said:Okay, so I have a player whose character, through a series of bad situations, ended up dying. The party used a charge on a Staff of Life to cast resurrection on him. That brings him back to life, but at one level lower.
Well, that's all fine and dandy, but now he's a bit, whiny about losing the level. He'll say things like, "well, it's harder for me to find those traps, because of the lost level," or, "I would cast that spell, but I don't get as many any more." I get the bad feeling that this is going to be an ongoing theme.
So, I was wondering if anyone has an in-game solution for restoring his level. If they can do something, find something, or even make something to restore his level, then I can stop hearing him complain. Any thoughts would be helpful, at this point.
sjmiller said:So, I was wondering if anyone has an in-game solution for restoring his level. If they can do something, find something, or even make something to restore his level, then I can stop hearing him complain. Any thoughts would be helpful, at this point.
While you obviously believe in what you said, not everyone approaches D&D as a competition between the players to score individual victories or to see whose characters manage to survive. Some do approach it as a team sport, and for such players, the idea that removing the level loss from a raised character reduces the victory for them is as alien as a the idea that a basketball (or football, or soccer) player who suffered an injury during one game and had to leave the field, but managed to recover and return at full health for the next, somehow lessens the victory for the other players.Blue said:I think you said something important. You can ask the playerS. If none of them want the level loss, it adds nothing. However, taking away the level loss from the character that died reduces the victory for all the others. "I was brilliant and managed to survive. He played poorly and died. Yet there's no difference between us?"
sjmiller said:Okay, so I have a player whose character, through a series of bad situations, ended up dying....
Well, that's all fine and dandy, but now he's a bit, whiny about losing the level. He'll say things like, "well, it's harder for me to find those traps, because of the lost level," or, "I would cast that spell, but I don't get as many any more." I get the bad feeling that this is going to be an ongoing theme....
sjmiller said:Well, that's all fine and dandy, but now he's a bit, whiny about losing the level. He'll say things like, "well, it's harder for me to find those traps, because of the lost level," or, "I would cast that spell, but I don't get as many any more." I get the bad feeling that this is going to be an ongoing theme.