I like simple rules that incent sensible actions (like carrying a shield) but which are simple in play. So I want to see more innovations like this:
Trollsmyth: Shields Shall be Splintered!
It solves two problems at once. One, it makes carrying a shield very useful (for no extra mental effort -- how hard is it to cross off a shield instead of subtracting hit points). Two, by making shields expendable you solve the eventual math problems that +5 shields will bring to AC (without introducing more complex rules like limiting the number of opponents that a shield can protect against).
So that is what I hope the armor thread comes up with.
Trollsmyth: Shields Shall be Splintered!
It solves two problems at once. One, it makes carrying a shield very useful (for no extra mental effort -- how hard is it to cross off a shield instead of subtracting hit points). Two, by making shields expendable you solve the eventual math problems that +5 shields will bring to AC (without introducing more complex rules like limiting the number of opponents that a shield can protect against).
So that is what I hope the armor thread comes up with.