Jondor_Battlehammer
First Post
Treat the flaming blade just like a posioned one, with concerns to dealing damage to yourself.
good idea! i'd call that a fair mechanic, and one with basis in D&D. Run with it man.Jondor_Battlehammer said:Treat the flaming blade just like a posioned one, with concerns to dealing damage to yourself.
Not always, I'd say. I think the AGMG has some great rules for exceptional non-magical workmanship, materials and so on, just for one example. Particularly useful for low-magic campaigns, that kind of thing. In other words, some GMs decide that some form of 'compensation' for the lack of various forms of magic is a good idea. Others don't, granted. To each their own.Cheiromancer said:Nonmagical weapons should behave the same way in a low magic setting as in the default setting.
Aus_Snow said:They couid always try drenching the troll with lantern oil, and using fire arrows or the like. Or the suggestion of pitch / tar above is a good one.
thats my idea, +1 damage (and no damage to the user)SRD said:If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.
What is this AGMG you speak of?Aus_Snow said:Not always, I'd say. I think the AGMG has some great rules for exceptional non-magical workmanship, materials and so on, just for one example.
Felnar said:sounds like everyone has decided on some mechanic they'll be using already, but here's my two cents
look in your PHB or SRD in the equipment section under torch
thats my idea, +1 damage (and no damage to the user)
how many rounds it lasts and if it stays burning after a hit are up to you