saucercrab said:
Well, yeah, you gotta' give the archer some custom item(s) as well, like a quiver than can produce any type of material arrow, & when fired, becomes the size of a ballista bolt. Or something... You can't just say, "epic archers suck, in part because we have a fighter with a massively powerful epic magic item that ups his damage output."
Reread my posts more carefully. I never said that, nor did I imply it. I offered the Epic cheese as an example, not as an argument. The problem does not result from the
Giant Size item- the problem results from the fact that Power Attack lets the fighter add such a ridiculous amount to his damage total. Even without the
Giant Size, the fighter in question (30th level at this point) always deals over 60 points of damage per hit before any DR is factored into the equation.
The problem I stated in my posts is that no archer build can produce that much damage from one hit. A two-handed melee build can, and that's without any serious optimization. Even at 20th level, a two-handed melee tank using Power Attack will typically deal in the range of 40-50 points per successful hit. No archer can keep up with that- sure, range is fun, but what good is it if the attack itself is useless when it hits?
saucercrab said:
So make it a feat, but make it an epic one (as archers aren't hosed in non-epic levels, as they apparently are in your epic games).
You missed my point. This isn't an Epic-level thing, it's a high-level thing. There isn't
as much cheese neutering archers at pre-Epic levels as there is at Epic, but the problem still exists. Archers
are hosed in pre-Epic levels- just not until level 11 or so when the 2-handed melee guy using Power Attack starts to be able to seriously outstrip them in per-attack damage.
That was why I said the scaling feat offered by Nifft was such an elegant solution. It requires the archer to give up attacks to work, which means that lower-level archers- who certainly have fewer attacks to pump into it- can't get the damage up as high. But when the chips are down, and everybody's 20th level facing off against Dragotha, Kyuss, or some other ultra-powerful entity, the archer can concentrate his fire on the one all-important shot against the one all-important foe and do more than a pinprick.