renau1g
First Post
Grim sees the halfling's discomfort and nods in agreement. "Can hear them tromping down already, can't we? Let's not let our quarry escape!"
Grim draws both swords and abandons all pretense of stealth. He takes several quick steps across the room, and puts his 7 foot frame shoulder first into the door.
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Ability checks are 1d20 + mod + 1/2 lvl, right?
[/sblock][sblock=mechanics]Strength check to break down door: (1d20+4=22)
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[sblock=OOC]
I love it... this is so much fun I nearly fell off my chair that the PC's got bored waiting for the scouts to return and just walked in with some of the worst stealth rolls evah! Anyways, yes this will be a combat now.
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The door is blown off it's hinges and clatters loudly down a set of stairs. You see that this room is in fact a store room for the shop. There are a few crates in the corner, a table in the center of the room, and chest on the far wall. More importantly, there are three pale, tattooed humanoids huddled near the far side of the cellar. Two of them are halfling-sized, wearing dark black cloaks and seem to be listening to the taller of the three. She is a lean and carries no visible weapons, her pale skin and dark eyes betray the fact she is not human. As you blast the door, they look up at you, weapons drawn. "You've made a mistake, The Shadows ain't takin' kindly to yer presence" as they prepare to engage.
[sblock=OOC]
Note: Square female is on is the chest, she's leaning on it right now
Lighting: Lantern on table provides bright illumination
Init:
Raiyek - 21 <- you're up
Female - 20
Xoc - 19
Kruk - 14
Cloaks - 13
Grim - 12
Georg - 11
Carolina - 8 (sorry, Nat 1)
Grim, kruk; raiyek; xoc; carolina; georg (1d20+5=12, 1d20+3=14, 1d20+5=21, 1d20+2=19, 1d20+7=8, 1d20+2=11, 1d20+6=20, 1d20+6=13)
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