A problem with Adventure Paths/Campaign Sagas/etc...

If you can place those monsters in the core Monster Manual so that every GM who buys the campaign saga has access to them, which will allow us to save on the word counts for the adventure by not having to reprint monster stats, then sure, suggest away.

Hmm. Perhaps I chose the wrong hyper-obsessed, seizure inducing board member. Maybe I should just get diaglo.
 

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12 parts to an adventure path seems to work pretty well for Dungeon magazine as low-level adventures 1-6 lvl seem to be able to fit 2 levels per article whereas high level adventures require significantly higher word count per level (all those statblocks).

However that format might not be optimal for a PDF product as wordcount and space limitations are less of a concern. One advantage though is that each author is required to write less (assuming you break up the adventure path) and that individual sold adventures might have less sticker shock than a single volume 1-20 mega-adventure.

I'm not sure the model that works for dungeon 12 distinct episode is neccesarily the best for other hardcopy publishers as it seems like one 1-20 mega-module has a reduced printing cost versus 12 individually marketed adventures but the ability to sell the first episodes before you've laid out costs for the later ones might make the individually packaged adventures good for small publishers.
 



Drawmack said:
Hmmm, this might be an appropriate thread to get an answer about how others feel about something I think would be really cool.

What if a story arc were to only include 5 adventures but cover levels 1 - 20. Now here's how it would work.

Adv 1: 1 - 3 level
Adv 2: 5 - 7 level
Adv 3: 10 - 12 level
Adv 4: 15 - 17 level
Adv 5: 20th level

The missing levels 4, 8, 9, 13, 14, 18, 19 the GM gets to cover with mini-adventures or homebrew.

Would ppl here be interested in something like this. I'm asking because I personally like to design my own adventures, it's one of the greatest parts of DMing so I don't want to run a story arc that runs straight through the entire campaign, but something like this would give me plenty of time to flesh out my adventures to fill in the gaps.

No.

I buy and use the adventure paths because they are actually LESS work than me writing my own adventures. If I'm gonna buy adventures with the express purpose of having to create my own to fill in level gaps then I might as well leave your product on the shelf and write my own right?

Nah, I think the adventure paths that cover from level to level are a better idea. There's a big difference between tweaking a few things and having to write youre own levels and encounters from scratch.
 

Lanefan said:
I blame Dragonlance. DL1-DL 12, the first 12-adventure arc. All others since are mere imitators (but better). :)

Actually it was
DL1-4
DL5 was the character/history supplement
DL6-8,10
DL9 was the Dragons of Glory wargame (which I had a lot of fun with)
DL11-14

I still want to run it all one day. :)

DL15 & DL16 were compilations of short adventures.

Cheers!
 

I swear... designing an adventure is the world's MOST thankless task.

It seems like there are two types of adventure threads: those imploring every company in existence to write more adventures, and threads trashing the adventures that exist.

Chuck
 

Vigilance said:
I swear... designing an adventure is the world's MOST thankless task.

It seems like there are two types of adventure threads: those imploring every company in existence to write more adventures, and threads trashing the adventures that exist.

I would think there is one typoe of adventure thread since they always seem to do both.
 


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