Hello,
We are going to start a new campaign soon [for 7-th level characters] and I would like to play a character with the following traits:
Holy warrior, preferably a cleric.
- I have never played as a cleric before, so I intend to use cleric spells to boost fighting skills of the character [and the group] and to alter the battlefield to our advantage.
- Spellcasting abilities of paladins seem very weak [the low caster level is plain silly].
Good fighting skills.
- No-frills style, efficient combatant [I do not have enough feat slots to invest into more tactical and technical feats].
- Reasonable strength and dexterity.
- Lightly armored [to reduce armor check penalties and use evasion later].
Highly skilled.
- Fighting evil is a matter of diplomacy in the first place [full ranks in Diplomacy, Heal and Knowledge(Religion)].
- Full ranks in Concentration and Spellcraft [helpful for spellcasters].
- Half of the full rank in Listen and Spot [because I like it].
- Several ranks in Balance, Climb, Jump, Swim and Tumble [it fits the character in my opinion].
This is what I have come up with so far:
- Ftr[2] Clr[5], Human.
- Domains: Travel and War.
- Str 14 * Dex 14 * Con 10 * Int 14 * Wis 15 * Cha 14 (32 point buy + 1 stat increase at the 4-th level).
- Feats: Able Learner, Blind-Fight, Combat Expertise, Power Attack, Improved Initiative, Improved Trip, Weapon Focus [from the War domain].
- Candidate feats: Lightning Reflexes, Improved Disarm, Knockdown.
- Skill points: 5 per level.
Basic equipment:
- A +1 ranseur [alchemical silver] and masterwork net [the net might be useful even without the proficiency].
- A +1 longsword.
- A +1 mithral shirt [no armor penalties].
- A +1 large mithral shield.
- Potions of Expeditious Retreat.
- Potions of Enlarge Person.
- Potions of Mage Armor and Shield [useful against enemies with touch attacks or when - fighting with the ranseur].
- Potions of Blur, Mirror Image and Invisibility.
- Potions of Fly.
Comments:
- I intend to use Improved Disarm, Improved Trip and Knockdown later with the Divine Power and Righteous Might spells.
Questions:
- What combination of classes would suit such a character best?
- What cleric spells are best for improving fighting skills? For manipulating battlefield?
- Is there any way to get more skill points per level [besides raising intelligence or changing race]?
- Is it better to invest stat increases in strength or in wisdom?
- Can War domain grant Weapon Focus in an exotic weapon [like bastard sword].
- I was thinking about investing some skill points in the Use Magic Device skill. Is this skill useful?
Thanx in advance.
We are going to start a new campaign soon [for 7-th level characters] and I would like to play a character with the following traits:
Holy warrior, preferably a cleric.
- I have never played as a cleric before, so I intend to use cleric spells to boost fighting skills of the character [and the group] and to alter the battlefield to our advantage.
- Spellcasting abilities of paladins seem very weak [the low caster level is plain silly].
Good fighting skills.
- No-frills style, efficient combatant [I do not have enough feat slots to invest into more tactical and technical feats].
- Reasonable strength and dexterity.
- Lightly armored [to reduce armor check penalties and use evasion later].
Highly skilled.
- Fighting evil is a matter of diplomacy in the first place [full ranks in Diplomacy, Heal and Knowledge(Religion)].
- Full ranks in Concentration and Spellcraft [helpful for spellcasters].
- Half of the full rank in Listen and Spot [because I like it].
- Several ranks in Balance, Climb, Jump, Swim and Tumble [it fits the character in my opinion].
This is what I have come up with so far:
- Ftr[2] Clr[5], Human.
- Domains: Travel and War.
- Str 14 * Dex 14 * Con 10 * Int 14 * Wis 15 * Cha 14 (32 point buy + 1 stat increase at the 4-th level).
- Feats: Able Learner, Blind-Fight, Combat Expertise, Power Attack, Improved Initiative, Improved Trip, Weapon Focus [from the War domain].
- Candidate feats: Lightning Reflexes, Improved Disarm, Knockdown.
- Skill points: 5 per level.
Basic equipment:
- A +1 ranseur [alchemical silver] and masterwork net [the net might be useful even without the proficiency].
- A +1 longsword.
- A +1 mithral shirt [no armor penalties].
- A +1 large mithral shield.
- Potions of Expeditious Retreat.
- Potions of Enlarge Person.
- Potions of Mage Armor and Shield [useful against enemies with touch attacks or when - fighting with the ranseur].
- Potions of Blur, Mirror Image and Invisibility.
- Potions of Fly.
Comments:
- I intend to use Improved Disarm, Improved Trip and Knockdown later with the Divine Power and Righteous Might spells.
Questions:
- What combination of classes would suit such a character best?
- What cleric spells are best for improving fighting skills? For manipulating battlefield?
- Is there any way to get more skill points per level [besides raising intelligence or changing race]?
- Is it better to invest stat increases in strength or in wisdom?
- Can War domain grant Weapon Focus in an exotic weapon [like bastard sword].
- I was thinking about investing some skill points in the Use Magic Device skill. Is this skill useful?
Thanx in advance.