Demetrios1453
Legend
It's New Zealand. Not much choice other than to build cities in the shadow of volcanoes and seismically active zones.Build a city on volcano field. What could go wrong?
It's New Zealand. Not much choice other than to build cities in the shadow of volcanoes and seismically active zones.Build a city on volcano field. What could go wrong?
True, but, how exactly does one get the water from Sargath - through 18 (ish) levels of the Undermountain - to Waterdeep? And, honestly, would you actually drink the water that is under the control of all those monsters? Never minding that the first level of Undermountain is a 140 feet below the Yawning Portal. Figure that you've got about 20 feet (at the very, very least) between each layer, and Sargauth is probably about 500 feet (minimum) below the surface of Waterdeep.
You're not drawing water from that.
But, therein lies the issue. There is no way to get good from Waterdeep east to the Heartlands. There's no waterway. Baldur's Gate makes much more sense since you have a massive waterway running from the coast, thousands of miles right into the Heartlands. The Dessarin River is miles from Waterdeep. Basically, all the trade goes north and south. And since you can't really go east from Waterdeep, why would you bother with it?
It's one of those things where the map was pretty obviously created without really thinking too much about how it works. Which is fine. Just mildly annoying from time to time if you start scratching below the surface.
Actually, I was just ruminating about this, and it seems that I recall reading somewhere that the Goldenfields Druid thing wasn't an act of abstract worldbuilding, but rather what one of Greenwood's Druid players decided to do at high Level, since his longterm home campaign is in Waterdeep. A lot of Waterdeep lore is actually emerging from PC decisions in that campaign.But it isn’t necessary. Just late medieval/Renaissance farming and fishing and food storage tech.
Like Waterdeep isn’t even outside the bounds of real life cities.
It’s there because Ed felt like there should be something, which is valid, but it isn’t actually necessary. Constantinople had a larger population when it was thriving, in a more aris landscape.
Like it’s fun to use magic food production and storage to create incredible excess food so that the whole region can be supplied through drought and such, but let’s not pretend that a richly fertile temperate land adjacent to the coastline and dotted and crossed with lakes and rivers, constantly being rained on, etc, would have trouble supporting half a million people without those fun little magical solutions.
That makes a lot of sense.Actually, I was just ruminating about this, and recalled that I recall reading somewhere that the Golden fields Druid thing wasn't an act of abstract worldbuilding, but rather what one of Greenwood's Druid players decided to do at high Level, since his longterm hoke campaign is in Watwedeep. A lot of Waterdeep lore is actually emerging from PC decisions in that campaign.
I thought his long-term home campaign was set in the Dales. Perhaps he has more than one home campaign?Actually, I was just ruminating about this, and recalled that I recall reading somewhere that the Golden fields Druid thing wasn't an act of abstract worldbuilding, but rather what one of Greenwood's Druid players decided to do at high Level, since his longterm hoke campaign is in Watwedeep. A lot of Waterdeep lore is actually emerging from PC decisions in that campaign.
Yup, he has/had two longterm campaigns (not sure how his gaming groups stand at this point). The Knights of Myth Drannor in the Dalelands, plumbing the megadungon of (shockingly) Myth Drannor, and the Company of Crazed Venturers exploring Undermountain in Waterdeep.I thought his long-term home campaign was set in the Dales. Perhaps he has more than one home campaign?
Why is there no canal linking the nearby river to the city?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.