A question for all the grognards! Help me pick a classic module.

You know, now that you have N1, you have your investigation module, Mouse. It ends up in a dungeon crawl, but it's not a particularly long one, as I recall. You might want to look at how the ending resolves, though, since that's always been a sore point with some folks.
 

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Mouseferatu said:
Holy crap! Score! :D

B3: Palace of the Silver Princess
C1: The Hidden Shrine of Tamoachan
EX2: The Land Beyond the Magic Mirror
I2: Tomb of the Lizard King
I11: Needle
L1: The Secret of Bone Hill
N1: Against the Cult of the Reptile God
WG4: The Forgotten Temple of Tharizdun

L1 and N1 are the two classics from that list that best fit your criteria, IMHO. C1 could probably be morphed into something that fits, too (particularly if you and/or your group likes Indiana Jones).
 



SWBaxter said:
L1 and N1 are the two classics from that list that best fit your criteria, IMHO. C1 could probably be morphed into something that fits, too (particularly if you and/or your group likes Indiana Jones).

Yes, L1 was the first thing that came to my mind. Secret of Bone Hill is an amazing module, and I'm pissed you beat me to that collection. Now I might have to take a break and head down to HPB to look.
 

d20Dwarf said:
Yes, L1 was the first thing that came to my mind. Secret of Bone Hill is an amazing module, and I'm pissed you beat me to that collection. Now I might have to take a break and head down to HPB to look.

You should go, definitely. (It's the one on South Lamar, near Capital of Texas hwy.) I probably got the best of it, but there's still some good stuff there, and there were a few duplicates of some of the ones I picked up as well. I know just from memory that there were some copies of Keep on the Borderlands, Isle of Dread, Dungeonland, and Land Beyond the Magic Mirror left. And those are just the ones I'm remembering off the top of my head.
 

What about Isle of Dread?
Sure there's mostly just exploration/wilderness crawl stuff, but there were opportunities to deal with the native tribes, opportunities to establish trade routes with the mainland, etc.
I've run it too many times to count, and there's always been something new to play with.
 

Whizbang Dustyboots said:
You know, now that you have N1, you have your investigation module, Mouse. It ends up in a dungeon crawl, but it's not a particularly long one, as I recall. You might want to look at how the ending resolves, though, since that's always been a sore point with some folks.

Yeah, Against the Cult of the Reptile God, besides having one of the coolest titles of any of the old-time modules, is a great adventure, with tension and atmosphere. You're right about the ending, though; some DMs might want to alter or adjust it due to the heroes being upstaged by a higher-level NPC.
 

You might have a look at some classic Dungeon modules too...

Most of the good ones are 2E (not that there is a lot of difference between 1e and 2e) but it's worth considering as well.
 


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