D&D General A Rant: DMing is not hard.

I think it is worth reupping this from the OP:

The claim is not that a new DM shouldn't encounter any challenges. It's that the game will be fun even with those challenges and they shouldn't let those challenges stop them from DMing.
"those challenges" eh?

That's a very vague and open-ended term. What does "challenge" mean? Learning a new game system? Getting better at improv? TIme management?

Some people have crippling social anxiety. Some have cognitive impairments (temporary or permanent) such as dislexia or discalcula. Some have trouble improvising and can only handle more railroad-y modules. Some people are autistic and have difficulty reading their players' expressions and emotions. Some people are from different cultures where socialising is different and follows different queues or mannerisms. These are all barriers that can ruin DMing for people.

Anecdotally, I know people who have given up on GMing because the "challenges" that they faced were simply un-fun. They play RPGs for entertaintment, not to train their skills or to "build character".

Those "how to be a better GM" books might seem redundant and useless to certain crowds, but to others they're most welcome, or even needed.

Again, dismissing other peoples' difficulties as "hey just get over it, you're doing fine" is kind of coming across as ableist.
 

log in or register to remove this ad

I do think that the grifters will get found out by the market. There is so much information now from actual users, reviews, sales figures etc that there is no need to buy that particular pamphlet or mahogany dice roller unless it’s recommended by multiple people.

I think people are more savvy than they are given credit for. I read the book ‘So You Want To Be A Game Master’ because a sensible poster I respect suggested it. Same for Lazy DM. It wasn’t because of an advert.

The products that aren’t any good don’t sell, and disappear into obscurity. If it’s something that requires crafting then it goes out of print/stock. The problem sorts itself out. We don’t feel obliged to buy random-monster-product-on-DMSGuild why should we feel obliged to buy a random pamphlet on DMing. We should be happy that the industry has grown large enough to support this crap.

I don’t think we need to get hysterical about the situation. If we think about the amount of paraphernalia around most hobbies from football, to fishing, to hiking, to painting there have always been books, gubbins and collectibles. Somehow folks survive. Fishing is hard though isn’t it? I have many times considered going fishing but all those fishing tours offering help put me off giving it a go. 😜
 
Last edited:



If 10% of all games fall apart quickly then some people are rarely going to experience it and for others it will be common. It is impossible to have millions of people playing the game if there are no GMs.
Who said "no" GMs?

I, Hussar, Umbran, and others have simply said that there are far more players than GMs. I'm fairly confident the ratio is somewhere around 10:1 or worse, based on the number of gamers-seeking-GMs.

If there really were as you say a ratio in the other direction, five GMs for every one player, the world would be flooded with "how do you find players?" threads and questions because folks would be in need of actual players, what with so many people trying to run games.
 

Who said "no" GMs?

I, Hussar, Umbran, and others have simply said that there are far more players than GMs. I'm fairly confident the ratio is somewhere around 10:1 or worse, based on the number of gamers-seeking-GMs.

If there really were as you say a ratio in the other direction, five GMs for every one player, the world would be flooded with "how do you find players?" threads and questions because folks would be in need of actual players, what with so many people trying to run games.
If someone wants to play badly enough, then they can offer to DM.

This is how I started as a DM.

The reason that there is not a balance is that people would rather complain than step up to the role. It is not hard but it is a lot more work than making a character and showing up on time.

If folks cannot find a DM and they want to play, then look in a mirror.
 

"those challenges" eh?

That's a very vague and open-ended term. What does "challenge" mean? Learning a new game system? Getting better at improv? TIme management?
To be honest, learning game system is something that everyone at the table needs to do, not just DM. Coming to a gaming, without doing basic, like learning at least basic rules of the game you are about to participate in, is plain rude. Improv is a challenge, some people just aren't good at it. Time management, again, is responsibility of the whole group, not just DM.
Some people have crippling social anxiety. Some have cognitive impairments (temporary or permanent) such as dislexia or discalcula. Some have trouble improvising and can only handle more railroad-y modules. Some people are autistic and have difficulty reading their players' expressions and emotions. Some people are from different cultures where socialising is different and follows different queues or mannerisms. These are all barriers that can ruin DMing for people.
Just like in basketball, being shorter doesn’t mean you can’t play-it just means you’re working with a disadvantage in a system built around certain physical expectations. DMing can be the same way, you’re just operating in a framework that isn’t designed with your strengths and needs in mind. Or in this case, it unfortunately, targets your weak spots. So, you need to find way to circumvent or overcome those problems and have have fun.
Anecdotally, I know people who have given up on GMing because the "challenges" that they faced were simply un-fun. They play RPGs for entertaintment, not to train their skills or to "build character".
The harsh reality is that not everyone will be good at everything and that includes DMing. Some people face barriers that make it harder or less enjoyable, and that’s okay. It doesn’t make them ‘bad’ players, it just means their strengths lie elsewhere, and the healthier choice is to focus on the parts of hobby they enjoy.
Those "how to be a better GM" books might seem redundant and useless to certain crowds, but to others they're most welcome, or even needed.
True, specially for people who have disadvantages you mentioned in the beginning of your post.

I agree. I’ve seen a few friendships/friend groups blowup over a TTRPG.
Over game? Out of curiosity, were those adults, or kids/teens? I mean, friendship breaking over something happening in make pretend game is serious stuff.
I pondered this when watching a recent Colville video where he stated he didn’t understand how a referee couldn’t run an TTRPG that they wanted to just because their players said no, all we will play is D&D.
Yes, and he also said - DM is one who decides what to run. Which isn't really true. It's agreement between players and DM what system is used. If there is no agreement, both sides can just walk away from the game. And i say this as someone who walked away from gaming with close friends for over a year, cause they wanted to play only D&D and i wanted to play anything but D&D. So they played D&D and i didn't play anything.
He seemed so perplexed by this situation and I was just watched him like he lived in an alternate universe.

I believe this is a fairly normal situation (which is why he addressed it) and I can see why it is frustrating for him as a person that wants people to play a game besides D&D. But it was so weird to see him baffled that someone who runs games couldn’t run draw steel because their players wouldn’t participate.
Probably because his group is mostly people who are gamers and interacts mostly with gamers. There is difference between gamer and people who like to play games. And with surge of popularity, there are influx of new people who are not gamers, but who like to play some D&D. If DM isn't up for some D&D, cool, they will find something other to do. I have feeling Colville is guy whose main (or only) hobby are ttrpgs. But there are loads of people for whom D&D is just one of the hobbies.
 

Remove ads

Top