It just takes practice. It takes being allowed to fail.
Finding people who can schedule you in and allow you to do that as much as needed, feels like it might be hard though...
It just takes practice. It takes being allowed to fail.
I am not sure why anyone thinks that the metric for being able to do a thing should be measured against perfection.I mean, those ads are wrong....but GMing is still hard.
That a bunch of 10-year-olds have attempted a thing is not the same as saying that doing it is easy. 10-year-olds paint. 10-year-olds play violin. 10-year-olds write stories. Does that mean that it is easy to paint like Dali, Michaelangelo, or Picasso? Does that mean it's easy to play Mozart, Bizet, or Rachmaninoff? Does that mean it's easy to write like Joyce, Woolf, or Frost?
Writing a novel is hard; NaNoWriMo exists. These are simultaneously true things.
The thing the ads are wrong about is that you cannot learn to do a hard thing entirely on your own. You absolutely can. Well, they're also wrong that you have to pay to learn anything. There are tons of 100% free sources which can help guide you on the road to GMing success. The rules for Dungeon World, for example, are an excellent starting point for new GMs needing guidance on how to begin GMing from an effective and focused starting point.
I also think people generally over emphasize scheduling difficulties. Not that they don't exist, but in my experience it is easier to have set day of the week/month/whatever you play, rather than try and schedule from session to session. life still gets in the way, of course. I have to concel sessions do to municipal commission meetings more often than I would like. But even so we play my Thursday night game far more often than we would trying to schedule it after each time we play.Finding people who can schedule you in and allow you to do that as much as needed, feels like it might be hard though...
I also think people generally over emphasize scheduling difficulties. Not that they don't exist, but in my experience it is easier to have set day of the week/month/whatever you play, rather than try and schedule from session to session. life still gets in the way, of course. I have to concel sessions do to municipal commission meetings more often than I would like. But even so we play my Thursday night game far more often than we would trying to schedule it after each time we play.
Existing groups that have a member who wants to get behind the screen should absolutely give that person a chance.I can generally manage to commit to one consistent night a week. And there are two groups of people I've played with in recent memory (including the current one virtually and the 2nd one in person) - each with a couple DMs if I'm not doing it - that I have had to choose between when there is a lull in the current campaign. And a third in-person group I know of I could join with folks I know and who have played a long time.
The harder part might be how long those groups (and myself) are going to give a DM to get good enough when that's the one night we have. (Do we need professional playgroups or AI players for the new DM to practice on?).
That plus thisDMing is not that hard. We learned to do it when we were 10.
sums it up. Yes, fundamentally, it's actually easy to do. That's what D&D marketed to the 11-year-old me with a reprint of the Red Box and a preface by Frank Mentzer:all those screw ups and bummers might feel like wasted time to [adult] folks (whether or not it actually is).
It is like any other skill. But you can't just "do it a lot" and get better by only randomly doing it a lot. You need to actively take real steps to be better at a skillNo, it isn't. It just takes practice. It takes being allowed to fail.
Everything?What about being an average DM is difficult? Understand enough of the rules, understand enough of the adventure, have enough social skills to make sure everyone is mostly engaged.
I would measure it against averageI am not sure why anyone thinks that the metric for being able to do a thing should be measured against perfection.
Existing groups that have a member who wants to get behind the screen should absolutely give that person a chance.
I'm been GMing on and off for about thirty years now and I still fail on occasion!No, it isn't. It just takes practice. It takes being allowed to fail.
I think it's the social skills that makes GMing most difficult in that you have to be comfortable managing people. You've got to balance the needs of each player against one another as well as your own desires. You've got to have the fortitude to tell someone no and stand by your rulings even when a player disagrees. Everyone seems to have a different interpretation of what a reasonable GM should allow or not allow.What about being an average DM is difficult? Understand enough of the rules, understand enough of the adventure, have enough social skills to make sure everyone is mostly engaged.