EzekielRaiden
Follower of the Way
There's also the familiarity factor.I do think it’s harder today. Way back when I started in the 80’s I played a pretty simple style of game. Some people still play and enjoy that style, but some (many?) expect more from their games now and that definitely raises the bar in some ways.
When you literally have no idea how the rules work, it looks--and feels--like magic, a black box where ideas go in and fun times come out. Once that particular illusion is dispelled and players do, in fact, know how the rules work, they can start seeing all the places where the rules...maybe aren't so great. That awareness catches. It makes older rules harder to work with, not because they are actually any different, but because wide-eyed wonder has given way to pragmatic awareness. You can never recapture that feeling of "OMG this is a MAGIC BOX OF JOY", because that's inherently an illusion. You can still feel joy using the rules! But they'll never have precisely the same joy they offered when it was an enchanting field of unknown wonders.
It's one of the reasons why I have never been particularly copacetic to maxims like "Make magic feel magical again!" or the like. Because that's trying to recapture an inherently ephemeral feeling. You will always feel less enchanted by a rules system that you understand. That's the nature of learning. That doesn't mean there's NO enchantment; but it does mean we are doing ourselves a disservice trying to chase that illusive high, like trying to find the end of the rainbow.