It seems worth pointing out that a lot of things that kinda fall on GMs to do are more social/hosting things, and GMs end up doing them for the same reason/s bands usually end up practicing at the drummer's house--they're the ones with the most stuff to schlep. Yes, managing the schedules of five or eight adults with families and jobs and lives is (or can be) difficult; that's more a social thing than a game thing, though.
(On scheduling, I've been fortunate. One group's been meeting every other Saturday for seven or eight years now, first at a FLGS and then online (with an in-person finale when we wrapped a campaign); the other's been meeting for just over five years, similarly started at a (different) FLGS and then online, started as every other Wednesday and moved to every other Friday.)
(On scheduling, I've been fortunate. One group's been meeting every other Saturday for seven or eight years now, first at a FLGS and then online (with an in-person finale when we wrapped a campaign); the other's been meeting for just over five years, similarly started at a (different) FLGS and then online, started as every other Wednesday and moved to every other Friday.)