TheSword
Warhammer Fantasy Imperial Plenipotentiary
Didn’t you say a few weeks ago that you took no joy in it and were burnt out?People that do GM need to stop talking about how hard it is and talk about how fun it is.
Didn’t you say a few weeks ago that you took no joy in it and were burnt out?People that do GM need to stop talking about how hard it is and talk about how fun it is.
I am not sure I understand what you are saying here. I am someone that found DM'ing hard, it did not stop me, though it did cause burnout in the 3e era and I have found that I do better if I worry less about my performance and trying to keep the challenge rating up but just say "Yes" more and roll with things.This is the thing I am pushing back against -- specifically how some people weaponize that feeling for clicks, backers and sales of products that don't really do what's promised. The only thing more ubiquitous than a D&D influencer-grifter is a fitness one IMO.
Indeed, but giving them stats anyway allows for quick and easy comparison with characters. Simply saying Giants are tough and resilient isn't enough; saying Giants average Con 24* is way more useful, and by extension provides their Con save bonus etc. without it all having to be written out in the stat block. Saying they average Dex 10* is really neat shorthand saying a typical Giant gets neither benefit nor penalty from Dex.On this front, though, you have my full agreement. Monsters are not characters.
Not sure how-where-why point buy enters into it....?They do not serve the function characters serve. Trying to pretend that all rules will always work exactly the same for both players and non-players is one of the greatest siren's songs of design, and it has trapped many a designer. Realism is important. Trying to enforce realism in that way is, in my experience consistently, destructive to the long-term health of tabletop roleplaying games, unless you choose to go all the way to pure point-buy the way World of Darkness etc. do.
Part of the problem is that we're a diverse lot; and one DM's "mistake" might be another DM's "best practice", with both of them running games their players greatly enjoy.The more I think about it the more the OPs argument seems strange. Objecting to books teaching you how to do things? I can’t imagine another subject where someone would object to a book trying to share advice. I mean really that argument basically states you shouldn’t try to learn from other people’s mistakes.
The problem is that your rant comes off against DMs, rather than your actual target, which is advertising. Marketing is a scummy business, designed to get people interesting in buying things they don't actually need. If you think D&D grifters are bad, you should look at relationship grifters (although fitness ones really are the worst).This is the thing I am pushing back against -- specifically how some people weaponize that feeling for clicks, backers and sales of products that don't really do what's promised. The only thing more ubiquitous than a D&D influencer-grifter is a fitness one IMO.
Here, or in general? Good DMing may be hard, but it's definitely worth it (i.e. a lot of fun). When it stops being fun (often due to DM burnout), the game usually comes to a crashing halt.People that do GM need to stop talking about how hard it is and talk about how fun it is.
No. That was about a writing assignment. I thought it was about gaming in general, but then I realized it wasn't.Didn’t you say a few weeks ago that you took no joy in it and were burnt out?
People that do GM need to stop talking about how hard it is and talk about how fun it is.
This feels a little bit of a non sequitur to the bit you quoted. But helpfully illustrative:I am not sure I understand what you are saying here. I am someone that found DM'ing hard, it did not stop me, though it did cause burnout in the 3e era and I have found that I do better if I worry less about my performance and trying to keep the challenge rating up but just say "Yes" more and roll with things.
Are you saying that my experience is not true? Or that I should not talk about it?
Yeah, this idea that there was one ruleset, narrow environments and the like doesn't remotely align with my experiences in the 80s and 90s. Even in regional Australia, with no access to a game store, we would receive quarterly MilSims catalogues which we would pour over in excitement looking at all the different games out there.When you talk about "many of us", you do realize that you're talking about a small minority of DMs, right? Even back in the 90s there were multiple editions, not just OD&D, 1e and 2e but multiple versions with incompatible rules being sold at the same time. I don't see how today's environment is all that much worse. I get that it can be overwhelming at times, that's why I would recommend someone starting from scratch start out with a small campaign using just the free basic rules even if only for a short mini-campaign.