MonsterMash said:I think (hope) that all of us accept that no ruleset is perfect (except maybe Diaglo with OD&D(1974) ) and does everything well - it's more a question of which tradeoffs do you want to accept.
Talath said:Too many rules.
[...]
I feel like 3e and 3.5 has too many rules. It's just me, in that I feel like I shouldn't have to wade through a book to find out how to disarm someone, or what a sleep spell specifically affect. I feel like I want to wing it; if its not covered, I feel like I have a keen enough mind and grasp of balance and the rules, enough that I could wing it, and wing it well.
Talath said:Anyway, how many people feel that now, years after 3e is out, that maybe its either the right or the wrong game for D&D?
S'mon said:Yair - per RAW you can indeed Move & Ready in the same turn.
Klaus said:Yair -> Check under the "Invisibility" header in the DMG glossary.There's a rule called "groping about":
BelenUmeria said:I can see his point. Earlier editions were simpler in that the rules were modular. You could easily not use a rule and it did not break the game. Whereas in 3e, dropping AoOs would seriously affect the balance of the entire 3e system.
Quasqueton said:Dungeons & Dragons [current edition] is the one true game. All previous editions were just attempts to achieve this level of excellence.
Quasqueton