Talath said:
Anyway, how many people feel that now, years after 3e is out, that maybe its either the right or the wrong game for D&D?
I can only state the following perspective as a longtime veteran gamer of
D&D.
From just the three core rulebooks alone, you have ample amount of rules to get you playing from 1st to 20th level, even though it doesn't fully cover all dressings of a campaign's many adventure scenarios (mainly dungeon crawls, which is appropriate for a game titled
Dungeons & Dragons).
The skills, feats, and spells are plenty to choose from but can accept future add-ons. Then there are the brief explanations and skimmed guidelines for creating and adding classes and prestige classes to your existing campaign (DM's options).
Personally, it is not so much the amount of core rules it has (plus the
DMG's healthy offering of variant rules), but how the rulebooks are put together. To me, if feels like a book you'd borrow from a law library. At least it stop short of using terms like "Section, Sub-section, Clauses," etc. (Try read
Star Fleet Battles wargame rulebook.)
If you feel it is too much rules, just remember Rule 0. The DM have the right to filter out rules that are unnecessary for his or her game.