Baron Von Mandrick
First Post
I suppose its a matter of campaign style preferences. In the old days, bypassing whole areas meant bypassing TREASURE which was the main source of XP. In a goals oriented sort of campaign where the mission is to stop the bad guy, then going straight to the end and achieving mission objectives is not only acceptable, its smart play.
I had never really thought of it this way before. I've played in what I thought were goals oriented campaigns, but it wasn't possible to just go straight to the top boss because we usually didn't know who that was.
It would unfold as the campaign progressed. We'd hear about a strange evil presence coming from somewhere causing the orcs or goblins(or other low level critters) to do something bad and require adventurers to handle it. Along that adventure we'd discover correspondence stating that some other (higher level) force was really behind it. So we'd need to plan to go after them. That may take several adventures to get those plans to work. Possibly the big boss could only be defeated after we found the hidden artifact magic item, that required more adventuring. This process went on until we had enough experience, and treasure along the way. Sometimes we'd meet different compelling NPC's who were being affected by a lesser bad guy working for the big boss that we'd want to help out along the way because we liked that NPC, etc.
It was always a goal to get to the bad guy, and was the motivation for most of the PC's to be on the adventure, but discovering just who the main bad guy was, and how to defeat that bad guy gathered enough treasure and experience to have fun and rise up in the levels.
PC's also had personal goals in addition to the campaign goals which sometimes were to get rich, run the thieve's guild, get a castle and become a noble, become a famous adventuring hero, etc. So those would fit in with the other campaign goals, but also could motivated treasure seeking adventures if needed.