Dhrar Earthenmaul
Male Half-earth elemental/Half-Derro Barbarian 10/Fighter 5/Cleric 5
Medium-Size Outsider (Dwarf)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 15 ft. (scale mail); base 20 ft.
AC: 16 (+4 scale mail, +2 large shield +3 natural)
Attacks: Maul +2
Damage: Muul 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Dwarven traits, half-earth elemental spell like abilities
Special Qualities: Spell resistance 18, Dark vision 30ft, sunlight vulnerability
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 13, Dex 12, Con 17, Int 10, Wis 10, Cha 6
Skills: Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2
Feats: Exotic Weapon Proficiency (dwarven waraxe)
Climate/Terrain: Any underground
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating:
Treasure: Standard coins; double goods; standard items
Alignment: Lawful evil
Half-elemental traits (Ex): Immune to disease, +4 fortitude save against racial bonus against poisons, and immunity to acid
Sunlight Vulnerability (Ex): Derro take 1 point of temporary Constitution damage for every hour they are exposed to sunlight, dying when their Constitution reaches 0. Lost Constitution points are recovered at the rate of 1 per day out of the sun.
Blind-Fight feat.
Spell-like abilities (Sp): Pg 189 Manual of the planes
I'm tired, Can someone pick up where I left off? 4d6 drop lowest..................................