A request for input on the FR Nations and their relative strength

Anabstercorian

First Post
And then the Illithids didn't quite snuff out the sun... :p Oh well. Stupid psionicists.

At any rate, here are my guesses for the Illithid:

Illithid

Population: unknown (Someone with Lords of Darkness should have better figures. I'll mention this little project to one of my friends.)
Intelligence: Illithids are brilliant and more importantly they use that brilliance consistently. 10.
Leadership: Illithids are, aside from those insignifigant little wastes of gray matter who go rogue, of one will under the Elder Brains. 8.
Political Cohesion: But Elder Brains bicker like beavers on buckshot. 4.
International Political Influence: Still, Charm Person at will, combined with Plane Shift, makes for some wicked slick manipulation. "If we want it to happen, it happens." 10.
Military Strength: Illithids are good fighters, but they are ultimately cowards with no stomach for extended wars or fights. 2.
Magical Strength: Illithids have a proud tradition of wizardry and metacreativity. They are hardcore mages and sorcerers both. 9.
Economic Strength: They also depend on a continuous influx of slaves just to avoid starving to death, which stunts their economy slightly. 5.
CR Factor: Illithids are fantastically mobile and slap other races around with absurd ease. 7.
 
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William Ronald

Explorer
Hi, Edena:

I composssed a list of populations by nation, including the percentages of various races when known. While some population information is also available elsewhere in this thread, I hope that this will help.

FRCS Populations by Region

Aglarond -- Population: 1,270,080 (humans 64%, helf elves 30 %, elves 5%)
Note: The Simbul lives here.

Amn -- Population: 2,963,520 (humans 83%, halflings 15%, half-orcs 1%)
Anauroch -- Population 114,048 (not including the City of Shade) (Humans, 77%, asabi 17%, gnolls 5%)
City of Shade -- Population: 25,000+ (unknown numbers of Shade)
Calimshan -- Population: 5,339,250 (humans 94%, half-orcs 2%, halflings 2%, half-elves, 2%)
Chessenta -- Population: 3,386,880 (humans 82%, halflings 6%, dwarves 5%, half-orcs 4%, lizardfolk 2%)
Chondath (includes Chondalwood) -- Population: 1,982, 880 (humans 96%, elves 2%, dwarves 1%)
Chult -- 440,640 (humans 60%, goblins 20%, lizardfolk 10%, wild dwarves 5%, pterafolk 4%)
Cormyr -- Population: 1,360,800 (humans, half-elves 10%, elves 4%)
Dalelands -- Population: 602, 640 (humans 80%, drow 6%, half-elves 5%, elves 4%, halflings 2%, dwarves 1%)
Damara -- Population: 1,321,920 (humans 87%, dwarves 6%, halflings 4%, half-orcs 2%)
Dragon Coast -- Population: 820,800 (humans 92%, halflings 3%, half-elves 2%, gnomes 2%)
Evermeet -- Population 3,658,880 (sun elves 50%, moon elves 30%, sea elves 10%, wood elves 9%)
Great Dale -- Population 211,680 (humans 99%)
Halruaa -- Population: 1,676,160 (humans 90%, dwarves 5%, halflings 2%, elves 1%, half evles 1%)
High Forest -- Population 29,088 (elves 52%, gnolls 12%, centaurs 10%, orcs 10%, half-elves 5%, half-orcs 5%, humans 3%, halflings 2%)
Hordelands
Impiltur -– Population: 1, 205,280 ( humans 90%, dwarves 5%, halflings 4%)
Lake of Steam -– Population: 1,745,280 (humans 90%, halflings 9%, higher populations of non-humans in the Border Kingdoms)
Lantan -- Population: Unknown (Many Gnomes and humans) As Lantan is smaller than the Moonshaes (population 680,400), I would suggest a population somewhat less than the Moonshaes, so maybe between 440,640 and 680,400. Perhaps 560,000 would be reasonable.
Luiren -– Population: 838,080 (halflings 92%, humans 4%, elves 2%, half-elves 1%)
Moonsea -– Population: 1,745,280 (humans 69%, orcs 10%, half-orcs 6%, halflings 5%, dwarves 5%, ogres 2%, gnomes 2%)
Moonshae Isles: 680,400 (humans 89%, halflings 4%, elves 3$, dwarves 2%, half-elves 1%)
Mulhorand -– Population: 5,339,520 (humans 99%)
Narfell -– Population: 36,720 (humans 99%)
Nelanther Isles -– Population: 2,8222 (orcs 30%, humans 20%, half-0rcs 15%, lizard folk 15%, ogres 10%, humanoids 9%)
The North (By this I presume three areas are meant, The Savage Frontier, the Silver Marches and the Sword Coast North which I have listed below)
Rashemen -– Population: 654,480 (humans 99%)
The Savage Frontier -– Population:
Sembia -– Population: 2,462,400 (humans 96%, halflings 3%)
The Shaar -– Population: 587,520 (humans 60%, wemics 15%, gnolls 14%, centaurs 10%)
The Silver Marches -– Population: 1,090,800 humans 40%,m dwarves 20%, elves 20%, half-elves 10%, halflings 5%, gnomes 2%, half-orcs 2%) Note: Alustriel rules here, Bruennor Batlehammer at Mithral Hall. Other prominent heroes live here as well.
The Sword Coast North -– Population: 660, 960 (humans 65%, dwarves 20%, orcs 8%, half-orcs 5%, elves 4%, halflings 4$, gnomes 2%, half-elves 1%) Drizzt Do’Urden is often found here.
Tashalar -– Population:889,920 (humans 94%, lizardfolk 4%, yuan-ti 1%)
Tethyr -– Population: 3,771,360 (humans 76%, halflings 20%, elves 3%) King Haedrak III served as scribe to Elminster under the name Lhaeo.)
Thay-– Population: 4,924,800 (humans 62%, gnolls 10%, orcs 10%, dwarves 8%, goblins 5%, halflings 4%) The Red Wizards rule here.
Thesk -– Population: 855,360 (humans 65%, gnomes 8%, orcs 5%)
The Underdark -– Population: Unknown (abolteth, cloaker, drow, duergar, dwarves, illithid, guaggoth, svirfneblin) The population is at least 162,000 including 500 stone giants in Carnheim
Unther -– Population: 4,263,840 (humans 94%, dwarves 3%, halflings 2%) Mostly occupied by Mulhorand
Vaasa -– Population:145,440 (humans 60%, dwarves 30%, orcs 9%)
The Vast -– Population: 1.308,960 (humans 78%, dwarves 9%, halflings 5%, elves 3%, gnomes 2%, half-elves 1%, half-orcs 1%) Many adventurers live in Ravens Bluff.
Vilhon Reach -– Population:5,505, 850 (humans 95%, dwarves 2%, elves 1%, lizardfolk 1%)
Waterdeep -– Population: 1,347,840 (humans 64%, dwarves 10%, elves 10%, halflings 5%, half elves 5%, gnomes 3%, half –orcs 2%) (City of Waterdeep, 132,661) Khelbren Arunsun rules here.
Western Heartlands -– Population:1.641,600 (humans 78%, elves 7%, half-elves 4%, halflings 4%, half-orcs 3%, gnomes 2%, dwarves 1%)

While it is hard to adjudicate divine influence, perhaps you could treat it like a factor influencing a nation's moral. Mulhorand likely has a sense of destiny that might give its troops more confidence in battle.

Gez, thanks for the links. I will add them to my thread.
 

tleilaxu

First Post
the next thing to do is to arrange nations for each seperate stat. don't do the stats for aglarond all at once. Take economic strength and make a list of nations (like your original) based soleyl on Economic strength having Waterdeep, Amn, etc at the top of the heap. Then, when you have all the nations judged based on economy you bell-curve it, only handing out a few 5s (or 12s or whatever) and a few 1s. The equation for figuring out a nations total strength is ad hoc. No reason that Magical strength should be equal in importance to Int'l Pol Influence (IPI :D). Each area would have to be weighted differently. Ideally, each category would be sub-divided so that under Magical strength you'd have "Heroes:power", "Heroes:Number","Artifacts", "Protective Girdles/Enchantments/Mythals"

Under economy you'd have "Trade", "Resources", "Technology", "Mercantile Culture", and "Industry" (although these divisions are by no means meant ot be exhaustive.
 

Gez

First Post
A little comment: the default CR of an elf is 1/2 (with your +1 bumping, it becomes 1). Same for all base player race, hobgoblins, and orcs. Drow, duergar and svirfneblins are CR 1 (so 2), goblins are CR 1/4 (so 1/2), kobolds are CR 1/6, but I would treat them as the goblins.

This is because they are of NPC class by default, and the MM kobold don't have a PC class, only the 1/2 HD a non-classed humanoid have.
 

William Ronald

Explorer
Good point, Gez. Adventurers are generally a minority in any community. (With the possible exception of Ravens Bluff:D ) So, most members of a species will conform to the average stats.

I doubt that adventurers would comprise any more than 5 to 10 percent of most populated areas. (Doesn't the DMG have guidelines.)

As for the Underdark population, maybe it might be somewhat larger than the 162,000 estimate that I gave. (Maybe no more than double at maximum. It is not exactly a friendly environment.)

I think evaluating each nation by category (economics, military, etc.) is a sound approach. Good work, everyone. I hope my little list helps.

It might be best to evaluate the heroes and organizations separately, and make a note of which nations they are allied with or ruling. (Edena used a similar approach in the 3rd IR. Thus if an NPC gets eliminated, it can be tracked separately from a nation.)
 
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Gez

First Post
For the proportion of adventurers, I saw 1% somewhere.

However, I think it was for adventurers, not necessarily all characters with levels in PC classes.
 

DM_Matt

First Post
We might want to use these stats to calculate two different indecies: Canon Acutal Power and Variable Potential Power. It would separate actual rescources available (for use in any campaign) from how they are actually deployed in canon materials.

This allows for poeple who run, for instance, an aggressive Evermeet or a Cormyr that has become isolationist for a time, or different sets of alliences, etc...
 

William Ronald

Explorer
I think you are right, Gez. The number of people with classes would be somewhat higher. (Temple priests, guild thieves, etc.)

DM Matt, an interesting idea. Do you have any suggestions on how to calculate Variable Potential Power. (I am concerned tht this could be somewhat subjective. )

It is a good idea, as nations can go from relatively peaceful to agressive. (An agressive Halruua might be fun.)
 

Edena_of_Neith

First Post
(Would you me if I've made mistakes concerning my assignment of areas? I welcome your input.)

- - -

Tleilaxu's idea seems a good one. I'll give it a try.
First however, I can - with William's input - quantify my listing.

-

Based on my limited knowledge of Faerun, the following areas and groups seem sufficiently organized and cohesive that a Power Level could be assigned to them, as Nations:

Aglarond (part) - Half-Elven, Elven
Aglarond (part) - Human
Amn (all) - Human, Halfling, Half-Orc
Anauroch (part) - Human
Anauroch (part) - Phaerimm
Anauroch (part) - Shadovar (City of Shade)
Baldur's Gate (all) - All Peoples
People of the Black Blood (all) - All Peoples
Calimshan (all) - Human, Half-Orc, Halfling, Half-Elven
Candlekeep (all) - All Peoples
Chad Nessad (all) - All Peoples
Chessenta (part) - Human, Half-Orc, Halfling, Dwarven
Chessenta (part) - Lizardfolk
Chondalwood (part) - Halfling
Chondath (all) - Human, Elven, Dwarven
Coral Kingdom (all) - All Peoples
Cormanthor (part) - Elven
Cormanthor (part) - Drow
Cormyr (all) - Human, Half-Elven, Elven
Cult of the Dragon (all) - All Peoples
Damara (part) - Human, Halfling, Half-Orc, Dwarven, Humanoid
Dambrath (part) - Half-Drow, Half-Elven, Human
Dambrath (part) - Dambrathan Drow Allies
Demonfey (all) - All Peoples
Emerald Enclave (all) - All Peoples
Evereska (part) - Elven
Evereska (part) - Evereskan Non-Elven Allies
Evermeet (part) - Elven, Centaur, Faerie
Evermeet (part) - Evermeet Sea Elven Allies
Fire Knives (all) - All Peoples
Great Dale (all) - Human
Halruaa (all) - Human, Dwarven, Halfling, Elven, Half-Elven
Harpers (all) - All Peoples
Hillsfar (all) - Human
Icewind Dale (part) - Human, Half-Orc, Dwarven, Gnomish, Halfling, Elven, Half-Elven
Icewind Dale (part) - Human
Ironfang Keep (all) - All Peoples
Lantan (part) - Human
Lantan (part) - Gnomish
Larloch and his Necropolis (all) - Undead
Luiren (all) - Halfling, Human, Elven, Half-Elven
Luruar (all) - Human, Elven, Half-Elven, Dwarven, Gnome, Halfling, Drow (Eilistraee)
Luskan (all) - All Peoples
Malaugrym (all) - Malaugrym
Menzoberranzan (all) - Drow, Humanoid
Mulhorand (all) - All Peoples
Mulmaster (all) - All Peoples
Narfell (all) - All Peoples
Neverwinter (part) - Elven
Night Masks (all) - All Peoples
Nimbral (all) - All Peoples
Procampur (all) - All Peoples
Rashemen (all) - All Peoples
Raven's Bluff (all) - All Peoples
The Great Rift (part) - Dwarven
Sembia (all) - Human, Halfling
Sespech (all) - All Peoples
Seven Sisters (all) - The Seven Sisters
Shadow Thieves (all) - All Peoples
Shadowdale (all) - All Peoples
Lords of the Shield (all) - All Peoples
The Silver Marches (all) - Human, Dwarven, Gnomish, Elven, Half-Elven, Halfling, Half-Orc, Drow (Eilistraee)
Skullport (all) - All Peoples
Tethyr (part) - Human, Halfling
Tethyr (part) - Elven
Thay (all) - Red Wizards, Foreign Embassies, Human, Gnoll, Orc, Dwarven, Goblin, Halfling
Thesk (all) - Human, Gnomish, Orc
Turmish (all) - All Peoples
Twisted Rune (all) - All Peoples
Underdark (part) - Deep Dwarven
Underdark (part) - Illithid
Underdark (part) - Sharn
Underdark (part) - Svirfneblin
Unther (all) - Human, Dwarven, Halfling
Vaasa (part) - Human, Dwarven
Var the Golden (all) - All Peoples
The Vast (part) - Dwarven
The Vast (part) - Elven
Waterdeep (all) - All Peoples
Zhentil Keep (all) - All Peoples
Zhentarim (all) - All Peoples

- - -

The following areas seem to be splintered into factions. No one strong, coherent nation has emerged out of the general chaos - very small (and perhaps temporary) nations may exist.
These areas are, in effect, up for grabs.
These areas, would be considered Contested.

Anauroch (part) - Asabi, Gnoll
Border Kingdoms (all) - All Peoples
Chondalwood - All Peoples other than Halfling
Chult (all) - Human, Goblin, Lizardfolk, Dwarven, Pterafolk
Cormanthor (part) - All Peoples other than Elven, Drow
Dalelands (part) - Human, Half-Elven, Elven, Halfling
Damara (part) - Humanoid
Dragon Coast (all) - Human, Halfling, Half-Elven, Gnomish
Dragons of Faerun (all) - Dragons
Faerie of Faerun (all) - Various Fey
Western Heartlands (all) - Human, Elven, Half-Elven, Halfling, Half-Orc, Gnomish, Dwarven
High Forest (all) - Elven, Gnoll, Centaur, Humanoid, Half-Elven, Human, Halfling, Treants / Forest Beings
Hordelands (all) - All Peoples
Humanoids of Faerun (all) - All Peoples
Impiltur (all) - Human, Halfling, Dwarven
Inner Sea (all) - Various Undersea Peoples, Pirates
Lake of Steam (all) - Human, Halfling, Beholder
Moonsea (part) - Human, Half-Orc, Halfling, Dwarven, Gnomish, Humanoid
Moonshae Isles (all) - Human, Halfling, Elven, Dwarven, Half-Elven
Monstrous Beings of Faerun (all) - Various beings
Nelanther Isles (all) - Human, Half-Orc, Humanoid
Neverwinter (part) - All Peoples other than Elven
The Great Rift - All Peoples other than Dwarven
The Savage Frontier (all) - Human, Dwarven, Gnomish, Elven, Half-Elven, Halfling, Half-Orc, Humanoid
Shaar (all) - Human, Wemic, Gnoll, Centaur
The Silver Marches (part) - Drow, Humanoid, Giant
Sword Coast North (all) - Human, Dwarven, Orc, Half-Orc, Elven, Halfling, Gnomish, Half-Elven
Tashalar (all) - Human, Lizard Folk, Yuan-Ti
Thar (part) - All Peoples
Ulgarth (all) - All Peoples
Underdark (part) - Aboleth, Cloaker, Dragon, Drow, Duergar, Giant, Humanoid, Quaggoth, many other beings
Unseelie of Faerun (all) - Various unseelie
Vaasa (part) - Orc
The Vast (part) - Human, Halfling, Gnomish, Half-Elven, Half-Orc
Vilhon Reach (all) - Human, Dwarven, Elven, Lizardfolk
Westgate (part) - Non Night-Masks
 
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