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A Review of 6E

Whatever you do, DO NOT OPT IN FOR THE OPTIONAL GLEEMAX IMPLANTS!

I foolishly just thought through that portion of the install and the @#$@#$ thing automatically deleted my entire homebrew campaign world! Customer support (which MotC has now outsourced to Nigeria) told me all I could do is reinstall and restore. When the problem was escalated, I finally found out that you must manually update all self created source world material prior to insertion of the Gleemax implants.

Who would have thought an upgrade would be this complicated, especially when you accidentally install some advertware they include in the base install?

For those who did operating system upgrades back in the day, think of the pain upgrading from Microsoft Windows Vista to Microsoft Cosmos! NOW MULTIPLY THAT MANIACAL UPGRADE TEN THOUSAND FOLD!

At this rate the patches for 6.0.146i will be a requirement even for inital install once I get my systems sorted out.

Thanks for the headache, MotC. Why I ever thought moving from 5.75e to 6 was a good idea I'll never know. Everybody knows you want at least two service packs and three critical upgrade patches to be released before even thinking about an upgrade!
 

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I like how they finally fixed tacticians and snipers. Now they're extremely useful without breaking the game balance. Especially if you take Spam Spam Spam and Just a Flesh Wound as feats.
 

A slight hi-jack...


I hope they re-open LARP Village soon. I loved downloading my consciousness into my barbarian clone! The best week I've ever had :).

I still have my Tarrasque head trophy. It's a great center piece in my office. It really motivates the employees :] .

Too bad about last year though, with the robotic red great wyrm dragon going sentient and finding the real bodies. WotC says they've fixed the glitch, but that's what they said after the Gleemax Cataclysm...
 
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Oh man! My copy was infected with the Gygax/Arenson virus. My strength scores keep being expressed as percentiles and the core campaign constantly reverts to Blackmoor.

There's also this ever-growing "Q&A" file which is up to version CLXXVII.

I thought Matt Groenig was being silly when he animated Gary's head in a jar for Futurama, but ever since Gary went through the procedure, he's everywhere!

At least it's better than the "Platinum Tiger Elminster Deluxe Edition" of the Forgotten Realms.
 

Dr_Games said:
I'll stick with 1st Ed. ;-)

Which edition of 1e? I'm really enjoying 1e 4e. It really cleaned up the rules from 1e 3.9e. The "retro" edition idea was pure brilliance!

But, don't get me started on those 2e 3e nuts.
 

ThirdWizard said:
Which edition of 1e? I'm really enjoying 1e 4e. It really cleaned up the rules from 1e 3.9e. The "retro" edition idea was pure brilliance!

But, don't get me started on those 2e 3e nuts.

You young whippersnappers don't know anything! Why, OD&D is the ONLY D&D and anything else pales in comparison.

Back in my day, we used the three booklets and swooned when we got the Greyhawk supplement! We had little lumps of lead we painted with Testor's and WE LIKED IT! We used to walk barefoot five miles in the snow both ways just to play an hour! By gosh, it required IMAGINATION to play back then. We didn't have any of that new-fangled AI 3D graphical input through implants back then. We had to do the MATH to know whether we hit or not, and the DM was ALWAYS RIGHT!

Now excuse me, they're serving pudding in the Nursing Home cafeteria tonight and I don't want to miss it.
 


ThirdWizard said:
Which edition of 1e? I'm really enjoying 1e 4e. It really cleaned up the rules from 1e 3.9e. The "retro" edition idea was pure brilliance!

But, don't get me started on those 2e 3e nuts.

1e 4e and 2e d20 were just silly. Give me Shadowrun and Dragons d1000 anyday. I love the idea of Morale saves and Ranged Astral Spell pools
 

BTW, I notice that they still don't have official support for a low-magic game.

In the old days, I would just houserule this, but the AHRH mods from 5.75 on prevent alteration of the text, and I'm no longer up to creating 1500 page houserule documents. Does anyone know how to beat the anti-houserule hack mods?

RC
 

Delemental said:
The only problem with that is that there is only one known remaining copy of the 1E books, and they were sealed into Diaglo's cryo-chamber along with the sole remaining copy of the OD&D books. In order to play 1E, you will literally have to pry those books out of his cold, dead hands. Considering that he sunk most of the vast fortune he earned running his "Authentic Steam Tunnel Tours" into security for his own cryo-chamber, that's no easy feat.

You could always try OSIRIC 4.25. It's sort of like the original 1e and 4.50 mixed together. And I understand that True1000 is getting good reviews.

Speaking of feats, I was pleased to see they cleaned up the Cleave feat tree immensely. It's now a lot easier to figure out the interactions between Cleave, Great Cleave, Supreme Cleave, Ultimate Cleave, Extreme Cleave, Ward Clave, June Cleave, Mega Cleave, Cleave-o-Rama, Cleave It Alone, and Kame Hame Ha Cleave.

Did you leave out Beaver Cleave on purpose? Or do you not use the Furry suppliments?


EDIT: Okay, ThirdWizard, I will agree that the current version of World of Lovecraft is a real role-playing game. I know that the Elder Horrors are run by computer, but it certainly passes the Turing test.
 
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