'So is Neverwinter Nights the Diablo II killer it was promised to be? Sadly, no. It isn't even a Diablo I killer! The game pretends to be so much that it’s not and comes off as a lackluster, slow-paced Dungeon Siege. I’d suggest saving your money for the next big MMORPG or expansion pack for Dungeon Siege.
Numion said:Now don't anyone spoil the site for those who 'get it' ..
Atari worked closely with Wizards of the Coast, the creators of Advanced Dungeons and Dragons, to make the game accurate to the style of this long-forgotten role-playing system.
It’s not surprising why Wizards abandoned AD&D long ago in favor of playable trading cards such as the incredibly popular "Magic: A Gathering."
The character creation system was interesting until I realized there was no real point to specifying your character’s skills when you could just click “recommended” for the absolute best choices possible. Why should customization be possible if there’s no reason whatsoever for it?
However, combat becomes completely idiotic once creatures begin getting “attacks of opportunity.” Basically Atari added in this “feature” as a way for the monsters to cheat and hit you over and over again so you die and, therefore, the gameplay time is "extended" so they can boast their game takes "over 60 hours to solve the single player version."
Many races and characters are not consistent with the "Dungeons and Dragons Universe," as seen in such games as Rifts, Jorune, and the movie "Dungeons and Dragons."
Wulf Ratbane said:
You just did.