frankthedm said:
You ignore 1900 gp worth of gear and expect the NPC to keep up with a monster?!
Oh no, my friend. You forget one crucial detail here: The giant didn't get treasure either. According to the DMG, a CR 7 monster has on average, oh let's see *flips open DMG to page 51* 2,600 gp of treasure. Hmm. It seems to me that is markedly MORE than the 1,900 gp I, as you so eloquently put it "ignore." Monsters can use treasure just as well as NPCs. I simply didn't see a need to make the case any bolder by giving the hill giant yet another (700 gp) advantage.
frankthedm said:
1. That remaining 1900 is there to customize the NPC and is more than enough to have several other weapons, potions to round out the NPC CR.
Yes, and as I pointed out, monsters can use them too. And apparently a hill giant should have more of them.
frankthedm said:
Dogs are what, 25gp each?
Tordek's actions are wasted on commanding dog companions with +1 to hit to attack 7th level PCs.
frankthedm said:
Unless you don’t allow them, tanglefoot bags are a must for every NPC.
And a must for every monster too? Personally, rather than POSSIBLY slow down an opponent, I would much rather stick to what my NPC is good at and beat stuff down. Tanglefoot bags are great for PCs like the rogue fighting undead or constructs or the wizard who is out of spells, but most NPCs can usually find much better use for their actions that consuming expendables.
frankthedm said:
Alchemist fire is another must since the person bathed in it must chose to loose an action to put it out or suffer a greater risk of catching on fire and putting all their stuff at risk
As per the RAW, alchemist's fire does not damage items, only the character. Additionally, Tordek could be dealing 2d10+12 points of damage in one round with his melee attacks, why would he choose to instead deal 2d6 damage over two rounds?
frankthedm said:
If he has allies, and is expecting trouble, a smart foe shares his resources with his allies.
Giants and dwarves alike are capable of doing this.
frankthedm said:
Do I really need to address how useless of an action it would be for Tordek to spend a full round withdrawing a pouch of caltrops and dropping them on ONE 5-foot square?
frankthedm said:
2. NPCs that are built to challenge the party should be built to challenge the party. While it is gauche to snipe at PC weaknesses, unless the you expect the NPC to reliable kill a PC, taking cleave is almost throwing away a feat.
Ah, so metagaming is the answer then. Very well. The giant's feats are now as follows: Cleave, Improved Initiative, Improved Toughness, Monkey Grip, and Power Attack. OUCH!
frankthedm said:
Try quickdraw and carry a tripping weapon, Swim as a major skill? Try Ride or Handle Animal.
I was sticking to a typical fighter. Most fighters don't bother with Ride because most mounts are too fragile at later levels and it is like pulling teeth to get a DM to allow you to have a griffon or something with more staying power. Now if you can put a price on a griffon and give Tordek a griffon mount, he becomes tougher. But unfortunately, that is two creatures, not one.
frankthedm said:
3. Core Shield builds are arguably weaker than 2 handed weapon builds. Make a dwarf or half orc barbarian and then compare the two.
The barbarian is quite simply a better class than the fighter in 3e. Sad but true. That is part of what I am highlighting here. Glad you see my point.