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lowkey13
Guest
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They're far too damp to burn properly.I think gnomes make great kindling. For a PALADIN BONFIRE!
Personally I agree completely. I think races in particular should be much more unbalanced. IMO, gnomes, halflings, kolbolds (and maybe elves and dwarves), etc. should not be able to get a strength of 20. Then take this line of thinking to all of the races and just see what ya get.
A game where every paladin ends up with 20 Strength is more boring and repetitive than a game where only the dwarf paladins end up with 20 Strength and only the halfling paladins end up with 20 Charisma. It would require them to solve the problem of each class having exactly one most-important stat, though, but they've gotten pretty close to having two co-equal stats for a couple of classes.What you'll get is a game where everyone builds the same dwarf paladin because they're the only real option.
What you'll get is a game with unbalanced play because it has unbalanced rules.
What you'll get is a game that is boring and repetitive.
...the game would be balanced among the options that actually see use.
Assuming, of course, that everyone (anyone?) wants to play a Paladin, or is willing to accept one (or more) in the party.What you'll get is a game where everyone builds the same dwarf paladin because they're the only real option.
Maybe, maybe not, depending how hard the players try to break things.What you'll get is a game with unbalanced play because it has unbalanced rules.
OK, but will that fly with the crowd who want everything about their character to have some reflection in the game mechanics? I rather doubt it...Stats should be removed completely for races. Races themselves should have theie interesting racial qualities representated by interesting features that are both thematic and functional. If your most defining element of a race is that it is "strong", you have a very poorly defined race.
Empirically, after the fact. Publish a ruleset where dwarves and halflings make for significantly better paladins than elves and gnomes do, and then let people play with it. You should end up seeing a lot more dwarf paladins and halfling paladins than elf paladins or gnome paladins.The options that actually see use? How are those determined?
Do you see this as a good thing, either thematically or systemwise?It would make elf paladins unbalanced against dwarf paladins, but then elf paladins just wouldn't be played,
What you'll get is a game where everyone builds the same dwarf paladin because they're the only real option.
What you'll get is a game with unbalanced play because it has unbalanced rules.
I don't know why you have jumped to that conclusion since we have hardly discussed a frame work.What you'll get is a game that is boring and repetitive.
Stats should be removed completely for races. Races themselves should have theie interesting racial qualities representated by interesting features that are both thematic and functional. If your most defining element of a race is that it is "strong", you have a very poorly defined race.