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lowkey13
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I power game because it is what my character would do, because it makes sense for what any adventurer would do in such a dangerous world. I wish I didn't have to. I wish there was a good in-game reason for many characters to make different choices without it simply being that the character is bad at understanding how the world works.Sure, but I am not trying to figure out the perfect game. I am just curious if people can accept being equals or do they need to feel "better." If a power gamer will only enjoy having a character that is "better" than everyone else or better than the game expects then there is no point for a "balanced" game for them.
The question is simple: Does a power gamer need to power game to have fun?
I am not really interested in how to construct such a game or what it would look like. I am interested if power gamers and optimizers need their characters to be "better" or can they have fun if their character is equally as effective?
No that is not what I am going for. I want meaningful choices too. But what if the higher damage weapon also ha less of a chance to hit,or what if the through the life of a campaign the increased damage of large weapon is offset by increased number of attacks from a light weapon, or if the difference between a light and heavy weapon is only 1d6 vs 1d12 throughout a campaign?
Basically there is always a cost benefit analysis to an individual choice, but ultimately they all basically even out so everyone is equally as effective (or nearly so) as everyone else. Basically minimizing, if not completely eliminating, the difference between a "bad" build and a "good" one.
A complex choice is not necessarily a meaningful. Your example is just a more complicated form of Hemlock's analogy. There is no meaningful difference between "every weapon does d8 damage" and "every weapon does d8 or d10 damage, but the d10 weapons hit 18% fewer times".
This does not make any sense to me. If everybody turns out to be equally effective, then you aren't performing any cost/benefit analysis. You're simply choosing a preference. If a scout and a fighter are equally effective, then all you're doing is picking which one you like better. If two shirts are equally effective but one is blue and the other is green, you're simply deciding which one you like more. There's no cost/benefit analysis to be made.
No, I want to understand is the "fun" in building a character out of many options or is it only "fun" if that character is actually better than everyone else (or at least the assumptions of the game).
The question is simple: Does a power gamer need to power game to have fun?
That gets into a tangential topic, of whether a choice is meaningful when the difference is based on information you don't have.Or it's de facto - and assuming the perfectly balanced game, the choices also don't matter. Now, you're bringing this back into the realm of reality in 5e ... but I was focusing on why this type of differentiation wouldn't matter if you accepted the hypothetical (that it is balanced). Sure, in 5e, you don't know what monsters you will encounter, but in a perfectly balanced game, then you can't have the different damage types outshining each other!