This is about UA new classes archetypes? Lots of new options, all worse (optimizing point of view) than PHB ones.
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As for the original question re optimizing being essential for fun, I can only give a reverse perspective: as a mostly non-optimizer my fun is reduced when someone else intentionally optimizes in order to be better/more powerful/more one-man-band-ish than me and-or the others in the party.
While I do agree with this, it's probably worth noting that D&D groups are small enough that any one player's opinion makes a significant contribution to the "group" dynamic. (Unless it's a new player walking into a existing group with established norms.)A good player (regardless of whether they are an optimizer or not) cares about the group dynamic. They understand that if the group is having fun, they will have fun, and that its a virtuous circle.
Sure. I would also enjoy riding on a flying unicorn.Would you enjoy playing a version of D&D where you had a lot of character creation and customization options; however, these options do not add up to any additional benefit. That is to say, all options are equally good from a mechanical, optimizing, power gaming point of view.
Basically, would the game be fun for you if you could only build a different character, but not a "better" character?
This is a common argument made by optimizers/power gamers everywhere, and usually why they are not welcome at non-optimizing tables (no offense, but ...)*