Johnnie Freedom!
First Post
I hope I'm not opening up a can of worms here, but the recent thread about the need for a simplified D&D reminded me of a recent experience.
We all play 3.0, with 2 or 3 houserules taken from 3.5. The DM recently got on a nostalgia trip and said he wanted to run a one-shot in AD&D 2e.
We all cringed. Mind you, none of us had ever played 2e before, though some of the old-timers in our group had played 1st edition back in the day.
We rolled up characters and played through a modified Tomb of Horrors using basic AD&D 2e (I say "basic" as opposed to the dreadful "Player's Option" stuff that came later). Guess what? We loved it.
No AoO, no feats, no prestige classes, no insanely complex skill system with fifty million listed DC's, no Grapple, no Sunder, no Bull Rush, no...you get the point.
Combat was fast and cinematic. We didn't use miniatures (for once!) and actually had fun describing in elaborate detail what our characters were doing.
The mechanics were a bit wonky at first (roll low for one thing, high for another, etc.) but by the end of the session we were hooked.
Now get this: one guy in our group is SELLING his 3rd edition stuff to buy himself a complete set of AD&D 2e books on eBay. He's going retro, he says.
Our DM still prefers 3.0, but he's wanting to run dual campaigns (one 2e, one 3.0) if time permits.
The rest of the guys are undecided, but we were all impressed with how rules-lite AD&D 2e actually is. (The guy who's selling off his 3.0 stuff told us that one of his strict AD&D 2e house rules will be NO PLAYER'S OPTION MATERIAL).
It's true that some of the restrictions in 2e seem silly and need to be house-ruled (such as race/class restrictions), but what system doesn't have players adding house rules?
Anyway, just some rambling thoughts.
We all play 3.0, with 2 or 3 houserules taken from 3.5. The DM recently got on a nostalgia trip and said he wanted to run a one-shot in AD&D 2e.
We all cringed. Mind you, none of us had ever played 2e before, though some of the old-timers in our group had played 1st edition back in the day.
We rolled up characters and played through a modified Tomb of Horrors using basic AD&D 2e (I say "basic" as opposed to the dreadful "Player's Option" stuff that came later). Guess what? We loved it.
No AoO, no feats, no prestige classes, no insanely complex skill system with fifty million listed DC's, no Grapple, no Sunder, no Bull Rush, no...you get the point.
Combat was fast and cinematic. We didn't use miniatures (for once!) and actually had fun describing in elaborate detail what our characters were doing.
The mechanics were a bit wonky at first (roll low for one thing, high for another, etc.) but by the end of the session we were hooked.
Now get this: one guy in our group is SELLING his 3rd edition stuff to buy himself a complete set of AD&D 2e books on eBay. He's going retro, he says.
Our DM still prefers 3.0, but he's wanting to run dual campaigns (one 2e, one 3.0) if time permits.
The rest of the guys are undecided, but we were all impressed with how rules-lite AD&D 2e actually is. (The guy who's selling off his 3.0 stuff told us that one of his strict AD&D 2e house rules will be NO PLAYER'S OPTION MATERIAL).
It's true that some of the restrictions in 2e seem silly and need to be house-ruled (such as race/class restrictions), but what system doesn't have players adding house rules?
Anyway, just some rambling thoughts.