Elder-Basilisk
First Post
I'm glad you're having fun with 2e but... never again.
You'd have to pay me to go back and even then I'd haggle over the size of the check to make sure it was worth all the annoyance of that system. Stats that don't matter unless they're absolutely superhuman (the difference between an 8 and a 14 con is. . . system shock and that's it). Saves that seemed completely random and arbitrary and modifiers picked out of thin air to go with each spell. A non-weapon proficiency system that was pretty much entirely binary (the "roll under your stat on a d20" mechanic meant that your base stat was so much more important than the skill that a commoner with a 13 would need to spend 6 proficiency slots (generally gained 1/3 levels) in order to be as good as a PC with an 18 and one slot). Hardly any rules for anything other than combat. I want to climb the tree "well, you're not a rogue, and that's a special ability rogues have so I'm going to say you have a 20% chance of climbing the tree modified by your platemail" or "everyone can climb trees, you do it" without any reason other than whether the DM is thinking about rogue abilities and play balance or story. Weapon Speed: "Sure, you've got a pike but I've got a dagger so I always get to rush in past your guard and hit you four times before you can attack me because, don't you know, pikes are slow. Weapon proficiencies that make every fighter pick the two or three weapons he wants to be able to use in his entire career at first level. You find a cool magic battle axe. . . too bad you're only proficient in longsword. Two weapon fighting rules that made every other style (other than bladesong) pointless. One size fits all armor (Platemail is the best. Period.) The only good things I can say about 2nd edition is that it produced Baldur's Gate II and 3rd edition.
You'd have to pay me to go back and even then I'd haggle over the size of the check to make sure it was worth all the annoyance of that system. Stats that don't matter unless they're absolutely superhuman (the difference between an 8 and a 14 con is. . . system shock and that's it). Saves that seemed completely random and arbitrary and modifiers picked out of thin air to go with each spell. A non-weapon proficiency system that was pretty much entirely binary (the "roll under your stat on a d20" mechanic meant that your base stat was so much more important than the skill that a commoner with a 13 would need to spend 6 proficiency slots (generally gained 1/3 levels) in order to be as good as a PC with an 18 and one slot). Hardly any rules for anything other than combat. I want to climb the tree "well, you're not a rogue, and that's a special ability rogues have so I'm going to say you have a 20% chance of climbing the tree modified by your platemail" or "everyone can climb trees, you do it" without any reason other than whether the DM is thinking about rogue abilities and play balance or story. Weapon Speed: "Sure, you've got a pike but I've got a dagger so I always get to rush in past your guard and hit you four times before you can attack me because, don't you know, pikes are slow. Weapon proficiencies that make every fighter pick the two or three weapons he wants to be able to use in his entire career at first level. You find a cool magic battle axe. . . too bad you're only proficient in longsword. Two weapon fighting rules that made every other style (other than bladesong) pointless. One size fits all armor (Platemail is the best. Period.) The only good things I can say about 2nd edition is that it produced Baldur's Gate II and 3rd edition.