Gothmog
First Post
S'mon said:I've kinda had the opposite experience - maybe it's just my group, but I've found that the geometric power increase in 3e (as opposed to 1e/2e's more linear increase at high levels) and the dependence on buffing-magic slows the game to a crawl, while a lot of the new spells like Teleport Circle are far more disruptive of campaign settings than any 1e stuff - scry-buff-teleport circle & you can put an army in the enemy king's throneroom rather easily. High level 3e combat is easier tediously easy or arbitrarily lethal; players are either bored with the ease of it or else their PCs are killed, there seems prety well _no_ middle grounds, and believe me I've tried!
I agree completely S'mon. I've run one high level (13+) 3E game, and played in 3 high level games, and things tend to fall apart rapidly after level 11-12. I think the main problem with 3E is the geometric power creep of characters with a strongly linear advancement rate. Things end up getting really wonky, and most PCs I've seen in 3E find a particular combination of abilites/weapons/spells and use it to the exclusion of all other ideas or strategies because the system encourages it through feats, spells, and synergies. The same holds true for monsters and NPCs, which means high level fights either drag on forever, or are over almost instantly due to insta-kill type spells and powers. I don't ever remember 1e or 2e being like this, and the core group of people I've gamed with over the years haven't changed much, and they have remarked how different things seem with 3E, so its the system.