Hi folks, before I share me first 4E plyer experience let me set out a few disclaimers. The game had 7 total people 4 of whom had basically never played dnd before and three who had never played 4E before (one of whom was kind enough to DM).
The Party; a Dwarf Cleric, Human Fighter, Halfling Rogue, Human Ranger, Elven Wizard, and my character a Dragonborn Paladin. Yes although I dislike the Dragonborn as a PHB race I could not resist the enticement of +2str and +2 chr for my pally
I think its kind of amusing that none of the 4 players new to dnd chose to play either a dragonborn or a tiefling.
The game started off with a bang. A Kill Bill style Battle Royal in an Inn with 20+ goblin Minions. It was a blast and I didn't mind them dying so easily at all when there were so many. The db paladin was lots of fun to play between marking opponents spewing acid breath on them passing out the occasional healing surge via Lay on Hands etc.
The evening ended with a climatic battle against what was basically a dragon (in a crow suit long story but cool) Who was a very tough opponent and took a whole lot of damage before he was finally bloodied.
Class impressions: the halfling rogue totally kicked ass, the cleric was able to contribute to combat in a number of ways including both offense and healing from a distance (quite well I might add). The drama about rangers being over powered would seem to have been overblown (at least after one session). Don't really have much to say about the fighter will need to see him in action more and using his marking ability which seemed to get overlooked. I really enjoyed the new pally my biggest disappointment was whiffing on my daily (I don't really see why these can't be encounter powers but thats a discussion for another day). Most disappointing class was the wizard (not the players fault btw) the daily (sleep) had little effect on the battle and MM seemed to miss a lot.
All in all it was a lot of fun and yes it felt like dnd a different kind of dnd perhaps but still dnd.
The Party; a Dwarf Cleric, Human Fighter, Halfling Rogue, Human Ranger, Elven Wizard, and my character a Dragonborn Paladin. Yes although I dislike the Dragonborn as a PHB race I could not resist the enticement of +2str and +2 chr for my pally

The game started off with a bang. A Kill Bill style Battle Royal in an Inn with 20+ goblin Minions. It was a blast and I didn't mind them dying so easily at all when there were so many. The db paladin was lots of fun to play between marking opponents spewing acid breath on them passing out the occasional healing surge via Lay on Hands etc.
The evening ended with a climatic battle against what was basically a dragon (in a crow suit long story but cool) Who was a very tough opponent and took a whole lot of damage before he was finally bloodied.
Class impressions: the halfling rogue totally kicked ass, the cleric was able to contribute to combat in a number of ways including both offense and healing from a distance (quite well I might add). The drama about rangers being over powered would seem to have been overblown (at least after one session). Don't really have much to say about the fighter will need to see him in action more and using his marking ability which seemed to get overlooked. I really enjoyed the new pally my biggest disappointment was whiffing on my daily (I don't really see why these can't be encounter powers but thats a discussion for another day). Most disappointing class was the wizard (not the players fault btw) the daily (sleep) had little effect on the battle and MM seemed to miss a lot.
All in all it was a lot of fun and yes it felt like dnd a different kind of dnd perhaps but still dnd.