Frostmarrow
First Post
Skill system:
To make progress at a skill first succeed in rolling equal or lower than the pertinent ability score with 1d20.
Ex: Wis 14 to Spot.
A character can have skills at different levels of mastery: Novice, Journeyman, Master, Grand Master. Some skills can be used with no training at all.
Ex: Novice Acrobat. Dex 15. 1d6+2.
Once you have made a successful attempt you roll 1dX+bonus progress points towards completing a task. X is 4 for untrained, 6 for novices, 8 for journeymen, 10 for masters and 12 for grandmasters.
Skill Focus feat: Add +1 to the effect.
Easy tasks: An easy task requires 1 point of progress.
Ex: Jump ford. DC 1.
Skilled tasks require 5 or more points to complete. Skilled tasks also punish the character in some way every round the task is not completed.
Ex: Sommersault DC 6. If incomplete character is prone and interrupted.
Complex tasks can require tens or hundreds of progress points but several characters can contribute toward the task being completed. Dfferent skills can be used. Complex tasks punish all characters involved in the attempt.
Ex: Cross desert DC 50. If incomplete deplete rations worth 1 day.
The same rules can he used for rituals. The system can be combined with combat.
Ex: Hunt the Jabberwocky DC 20. If incomplete Jabberwocky sneak attacks a hunter.
To make progress at a skill first succeed in rolling equal or lower than the pertinent ability score with 1d20.
Ex: Wis 14 to Spot.
A character can have skills at different levels of mastery: Novice, Journeyman, Master, Grand Master. Some skills can be used with no training at all.
Ex: Novice Acrobat. Dex 15. 1d6+2.
Once you have made a successful attempt you roll 1dX+bonus progress points towards completing a task. X is 4 for untrained, 6 for novices, 8 for journeymen, 10 for masters and 12 for grandmasters.
Skill Focus feat: Add +1 to the effect.
Easy tasks: An easy task requires 1 point of progress.
Ex: Jump ford. DC 1.
Skilled tasks require 5 or more points to complete. Skilled tasks also punish the character in some way every round the task is not completed.
Ex: Sommersault DC 6. If incomplete character is prone and interrupted.
Complex tasks can require tens or hundreds of progress points but several characters can contribute toward the task being completed. Dfferent skills can be used. Complex tasks punish all characters involved in the attempt.
Ex: Cross desert DC 50. If incomplete deplete rations worth 1 day.
The same rules can he used for rituals. The system can be combined with combat.
Ex: Hunt the Jabberwocky DC 20. If incomplete Jabberwocky sneak attacks a hunter.