Mordane76 said:
Uh-huh... of course, a fighter can fire an arrow and hit someone for ~60 points of damage 400+ yards away... I'd like to see the bow that can do that in one hit without havnig to roll to hit (that's an Empowered Fireball, which your Wiz/Clr10 can throw). Or, the BAB that lets a fighter hold an opponent immobile for a round or more.
Straight comparing BAB and Spells is like comparing apples and oranges. BAB allows you to do one thing -- beat people up. Spells allow you to do many more things than just beat people up.
11th level fighter
BAB +11
HP 11d10 + 11xcon mod (say +2, avg = 87)
dex 18->22
feats (4+6): weapon focus(longbow), rapid shot, far shot, point blank shot, Improved critical(longbow), manyshot, weapon specialization(longbow), improved precise shot
standard action: manyshot, 3 arrows -6 penalty
Mighty bow (+1str) +3, lesser bracers of archery, cloak of protection +2, dexterity boosting item +4
at 400 feet = 2 range increments of penalty (-4)
Ref save 3 + 6(dex) +2(res) = 11
at 400 feet using a standard action this guy can put out a volley that has a +11 to hit, not great but not horrible. Hitting it will do 3d8 + 12 (avg 25.5)
so the fighter will hit one target for about what the mage hits for when the target makes its save. The mage gets to do this maybe twice in one day, and that uses up all of his higher slots (which he is, for some reason, always assumed to have open for every encounter). But the fighter can do this on the first and probably second round of combat all day long, more if he moves properly and with a greater bonus.
So the fighter will do more consistant damage over a much longer period of time, but the mages are good for short bursts a couple of times per day and then they are done. And for this serious lack of power that they have over an endurance, they gain the abilty to be versitile now and then.
But this only works for a straight caster, if you multi a spellcaster dont even show up for the fight. If you multi the fighter he only gets better.
Now, the desparity seems clear to me

BAB are the fighters cup-o-tea, spells are the wizards. Since you want to compare combat potential then there is the basis they can be compared on, and the mage comes up seriously lacking as long as there are more than 4 rounds of combat in any given day.