Silverglass
Registered User
The Cardinal said:<snip>
mixed examples:
Clr4/Wiz5/Sorc7/Drd4 = Wiz (5+(5+7-3)/4)+2= wiz9
Sorc (7+(5+7-3)/4)+2= sor11
Clr (4+(4+4-3)/4)+4= clr9
Drd (4+(4+4-3)/4)+4= drd9
Wiz6/Sorc6/Brd5/Clr3 = Wiz (6+(6+6+5-3-1)/4)+1= wiz10
Sorc (6+(6+6+5-3-1)/4)+1= sor10
Brd (5+(6+6+5-3-1)/4)+1 = brd9
Clr 3+5= clr8
Sorc14/Wiz3/Clr3 = Wiz (3+(3+14-3)/4)+1= wiz 7
Sorc (14+(14+3-3)/4)+1= sorc18
Clr 3+5= clr8
Pal5/Clr6/Brd4 = Pal (5+(5+6-3)/3)+1= pal8
Clr (6+(5+6-3)/3)+1= clr9
Brd 4+3= brd7
Comments?
I think that, in principle, this is a valid point of view but the solution has been taken too far.
The suggestion that there should be a synergy between spellcasting classes that just increases Caster Level is too powerful as it leads to a multiclass character having more spells of almost comparable spell level to a single class, this is wrong and unbalancing.
What should probably be addressed is the difficult of penetrating SR for multiclass casters and possibly the variable effects.
So IMO the examples above the adjusted caster level would improve the chances of beating SR but would not give more spells per day. Even for a Wiz 10/Sor 10 counting as an 18th Level caster they are still 2 pips worse at beating SR than a straight caster and they are limited to 5th level spells rather than 9th level spells (with correpsonding lower DCs), that is not an unbalancing solution in my viewpoint.
Another extension could be to allow the increased caster level to affect variable aspects of the spells. So the Wiz6/Sorc6/Brd5/Clr3 above would do 10d6 damage with his fireball and roll 1d20+10 to beat SR. That is an increase in power but still makes his spells less powerful than a Wizard 20.
And of course you could adjust the formula a bit to give lower numbers if desired, which personally I would do if this effective caster level also applied to variable spell effects as well (off the top of my head a bonus of half the other classes caster level if its the same type of casting, one third if it is different, so a Wiz10/Sor 10 gets effective 15 and a Wiz 10/Cleric 10 gets an effective 13 or only allow this for similar caster types so a Clerc/Ranger gets a boost but a Wiz/Ranger doesn't).
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