Eric Anondson said:
Dual boot my ass. Not all mac users got that option, only those who bought in the past 2 and a half years or so. Does Didier need some cluing on that? He ought to go edit his article to clear that up that only the minority of Mac users with Intel processors can opt for the Boot Camp/virtualization program option.
I don't think he needs it, because it should be obvious to any Mac owner whether he can dual boot or not. I hope it's also obvious (to both Mac Users and WotC) that dual-booting doesn't come free.
You need BootCamp, whose Beta Phase is now over and is supposed to cost money if you're still using Mac OS Tiger , and you still need Windows License (which isn't free except in a few corner cases, like the MSDN Academic Alliance) to have anything to dual boot.
So despite having a dual-processor 64 bit 1.8 Ghz PowerPC G5 tower intended to last for another 3-4 years comfortably, I get to be denied DDI content until my upgrade cycle comes around again.
Really, this feels more and more like my hobby is telling me I'm not invited to come along to the next big cool thing. . . . until I drop a few thousand dollars my budget doesn't have.
If you see using the Virtual Game Table and the Character Portrait Builder (or what it is called) as a main component of your hobby, it appears so.
Except your price seems a bit too high, I think you can a get a decent Windows PC for the minimum requirements notably below thousand dollar.
If you have a group at home, do you really absolutely need all the digital stuff? I played around with a few character generators, but in the end, I always return to "hand-crafted" Open Office Text Documents for writing down my characters.
(Incidentally, currently I use my MacBook for this stuff)
The bright side is that Gleemax might have its flaws fixed by then and we might be on to D&D 4.5.
You can use Gleemax (for free!) without Windows. Other parts of the DDI are indeed unavailable to you. (That doesn't mean you shouldn't wait till Gleemax flaws are fixed, though

.)
The other hope is that by the end of 2008 WotC's paid-thinkers decide the handhelds aren't worth ignoring and they get on the ball and put out an iPhone/iPod Touch client app using the forthcoming iPhone SDK. And because the iPhone runs OS X it is only a tweak away from full Mac OS X. While I'm not going to get a new computer until after 2009 (at best) I
will have an iPhone by mid 2008.
I do not think that the 3D intensive stuff is suited for the iPhone, the iPod Touch or any other hand-held. Not for the next few years, at least. And that's still the main reason why they are relying on DirectX and thus Windows - the 3D Effects.
I still don't know how hard it would be to convert the non-3D stuff to other platforms. (And even less do I know whether they will do it all, but I really hope so.)