Olgar Shiverstone
Legend
Put me in the camp of "unified XP is a good idea" -- both for simplicity, and the ease of multiclassing, plus general fairness -- if awarded equal XP, everyone levels at about the same rate (my last campaign I awarded equal XP for encounters oevrcome, but not necessarily for RP and other factors, so there was a slight difference player-to-player, but everyone generally levelled at the same time unless someone had missed a lot of sessions).
Now, the rate on the unified chart is another story ... I prefer to slow down advancement, and awarded XP at 50-75% of the book rate to achieve that in my last campaign (and reduced treasure awarded in proportion as well, so PCs wouldn't become too rich for their level).
If the current default assumption is 13.3 EL-equivalent challenges per level, I think the right number is closer to 25.
Don't forget, too, that 1E XP was awarded primarily on the amount of treasure recovered -- the XP for defeating the monster itself was relatively insignificant in comparison. So if the whole party does different amount of work defeating the monster, but the fighter carries out the most treasure because he has the highest STR, should he get the most XP?
That's why I'm perfectly happy to chuck class-based XP and use the current unified system.
Now, the rate on the unified chart is another story ... I prefer to slow down advancement, and awarded XP at 50-75% of the book rate to achieve that in my last campaign (and reduced treasure awarded in proportion as well, so PCs wouldn't become too rich for their level).
If the current default assumption is 13.3 EL-equivalent challenges per level, I think the right number is closer to 25.
Don't forget, too, that 1E XP was awarded primarily on the amount of treasure recovered -- the XP for defeating the monster itself was relatively insignificant in comparison. So if the whole party does different amount of work defeating the monster, but the fighter carries out the most treasure because he has the highest STR, should he get the most XP?
That's why I'm perfectly happy to chuck class-based XP and use the current unified system.
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