molonel said:
See, this is part of the problem I have with people who advocate for previous editions of the game. They expect me to admit every conceivable problem with the present edition of the game, while refusing to admit problems or limitations in previous editions. That argument is like a software developer telling me, "Hey, it's not a bug. It's a feature!"
While I understand that you're speaking in general terms, I wish to be clear that I don't mean to insist that anyone has to admit anything. I am merely trying to express my view because reading other people's views have improved my gaming experience.
Would it surprise you if I said there are things from 3e that I use when running classic D&D? Indeed, when I run any game I draw from my experience with all the other games I've played. I'm not here to bury 3e, a game that still lives on my shelf & that I happily play & enjoy. I'm here to discuss all editions of the game, as well as the hobby in general.
molonel said:
No, it's a weakness of 1st Edition. It is not a strength.
I used to look for weaknesses, & I found many. I've learned to--at least to some extent--take things as they are & try to understand why they are as they are. I find fewer weaknesses now.
Is it a weakness of 3e that it allows greater mechanical customization of the PC? No! Is it a weakness of previous editions when they didn't? No! This isn't a zero-sum game. One game's strength is not another game's weakness. 3e & classic D&D had different design goals. So, they do things differently. This doesn't make one better than the other, just different.
Look, when someone expresses why they don't enjoy an older edition, I'm just trying to share why I now find so much enjoyment in classic D&D. Especially when it is something that was part of what originally drove me away from the older editions. Because it was other people expressing such opinions that helped me find a new appreciation for an old game.
Is it really so hard to believe that I
enjoy the seven classes of classic D&D that I
must be spinning it rather than honestly expressing my opinion.
molonel said:
I think your argument would be stronger, and your perspective better, if you could simply admit that there are problems and weaknesses inherent in 1st Edition AD&D just like any other game, instead of shucking and jiving about, "It's the party that's the protagonist!" Because that's horse pucky. 1st Edition AD&D had a lot to learn. It's entirely arguable that 3rd Edition has a lot that it needs to remember, too, but it does some things better than previous editions of the game.
(^_^) Notice how, in the text you quote, I never mention "1e" or "AD&D". I will happily admit flaws in 1e all day long, which is why it isn't my first choice among editions of the game.
I'm happy to admit flaws in my prefered edition as well. e.g. The waterbourne adventure section in the first Expert booklet is pretty poor by anyone's measure.
Although, perhaps not
anyone. Perhaps Michael Mornard would disagree with me about that:
Michael Mornard said:
That is that D&D is somehow 'misdesigned' because some things are missing.
This is, quite simply, not true. OD&D, and AD&D Ist ed, its child on steriods, were deliberately designed with large amounts not covered.
That is because - wait for it - MAKING THINGS UP WAS CONSIDERED TO BE A MAJOR, PERHAPS EVEN THE MAJOR, FUN OF BEING A DM!!!!!
& since he was there, I'm predisposed to take his word for it. I don't know how much I agree or disagree with that approach, but it highlights that 3e & o(A)D&D had different design goals.