Storm Raven said:How good is the character at making bows? Is he just better than those who are untrained at it, or is it impossible for others without the secondary skill to even attempt? How long does it take? What equipment does he need to do the work? What supplies does he need? How much does the equipment and supplies cost? Can he make any kind of bow, or just one or two types? Can he make money making bows? How quickly and how much can he make?
I don't care. Such activity is not the focus of my game.
I recognize that it may the the focus of someone else's game. Heck, I've probably played in that game. I may have even run it.
If a player in my current game declares his PC a bowyer & wants to make a bow: I'll discuss the time & materials cost with the players. I might even (horror) do a little research. As long as they spend the costs in time & money, it'll just happen. The game I'm playing isn't really set up to model minor differences in quality, so I don't care how much better or worse than another bowyer the PC is.
Any PC can attempt anything, but if a PC with admittedly no knowledge of the craft tries it, they may make a bow but it will somehow be clearly inferior to other mundane bows. I don't need a exact, consistent answer to "how" because it isn't the focus of the game. I just come up with something that is acceptable to everyone at the table at that moment.
If a PC wants to try to make money making bows, that's retiring (or at least semi-retiring) from adventuring.
Storm Raven said:So, since we aren't using "picky resource management issues", being a hunter has no more content than writing "cool dude" on your character sheet. In other words, it is no solution at all the the problem being discussed. Good for you for admitting that.
No. "Cool dude" is not likely to be interpreted by anyone at the table to mean anything. "Bowyer", "hunter", or a background story can be. There can be more to the game than merely resolving rules.
& yes, I do admit it is no solution for the problem being discussed. (I think.)
Everyone draws a line between what their game bothers to model mechanically & to what detail. Just because one person draws the line in a different place in a different area doesn't mean that their game is broken, incomplete, unfun, or worse. It just means they have a different focus & are happy glossing over, hand-waving, or leaving to judge-fiat different things.