RFisher said:
Would it surprise you if I said there are things from 3e that I use when running classic D&D? Indeed, when I run any game I draw from my experience with all the other games I've played. I'm not here to bury 3e, a game that still lives on my shelf & that I happily play & enjoy. I'm here to discuss all editions of the game, as well as the hobby in general.
No, it wouldn't surprise me at all, because the skill system in 3rd Edition is superior in every way to the skill systems of 1st Edition.
RFisher said:
I used to look for weaknesses, & I found many. I've learned to--at least to some extent--take things as they are & try to understand why they are as they are. I find fewer weaknesses now.
That's nice. Truly. But then again, I wasn't arguing that you should find weaknesses when you don't want to. Rather, I'm arguing with the folks who say the weaknesses aren't there.
RFisher said:
Is it a weakness of 3e that it allows greater mechanical customization of the PC? No! Is it a weakness of previous editions when they didn't? No! This isn't a zero-sum game. One game's strength is not another game's weakness. 3e & classic D&D had different design goals. So, they do things differently. This doesn't make one better than the other, just different.
Sorry, I'm not in the PC "Nobody is better or worse, we're all just different!" camp. There are some things that 3rd Edition does extremely well, and does better than 1st Edition. There are also some notable weaknesses in 3rd Edition which I've already discussed, and continue to discuss.
RFisher said:
If you aren't willing to accept the game's premises, then you aren't going to enjoy it no matter what the game is. Not even 3e is premised on you being able to create any character you've ever found in a book.
Part of my problem is that 1st Edition AD&D doesn't even fulfill its own premises, sometimes. There is absolutely no logical reason that it should fail in some of these things other than its own rules, and some of those rules are silly and contrived.
Earlier in this discussion, someone said, "Oh, so you're actually talking about what happens if you follow the rules! Okay! Gotcha!"
Yeah, that's what I'm talking about.
Philotomy Jurament said:
Ugh. When the game descends into detailed rules for things like this, I start yawning. I'd prefer to handwave that kind of thing. Put me in the "secondary skills don't need detailed rules" camp.
We're not talking about detailed rules. They don't have ANY rules. Zero, zilch, nada. Not even a one-line description for randomly rolled skills. You have as much chance of being a pastry chef as what you want.